Kim_Jong_Un

KP
250 matches tracked 22 matches in 30 days
Last updated:

How does Kim_Jong_Un play?

Rating 1.03 K/R 0.76 ADR 85.3 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 250 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average. More 4Ks and aces per 100 rounds than the level 3 average. More damage per round than the level 3 average.
EntryMulti-killsDamage
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (9%).

Rounds with first kill 15%+6 pp · Ø 9% better than 98%
Opening duels won 50%+2 pp · Ø 48% better than 74%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+6 pp · Ø 37% better than 78%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 51%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 22%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly above the average (0.93).

Headshot rate 41%0 pp · Ø 41% right on the average
AWP share of kills 19%+8 pp · Ø 11% better than 78%
K/D 1.00+0.07 · Ø 0.93 better than 84%
Pistol kills per match 2.2
Knife kills 11 in 250 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.0).

2K rounds 13.9%+1.5 pp · Ø 12.4% better than 89%
3K rounds 4.7%+1.2 pp · Ø 3.5% better than 94%
MVPs per match 2.5+0.5 · Ø 2.0 better than 95%
4Ks and aces 35x 4K, 3 aces in 180 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.22).

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 2.3−1.4 · Ø 3.7 better than 19%
Enemies flashed per round 0.07−0.15 · Ø 0.22 better than 8%
Deaths per round 77%+3 pp · Ø 74% better than 20%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.02
▼ Got worse
ADR −5.0, Headshots −7 pp, Win rate −8 pp, ELO −137

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Clearly above the average (0.69).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −94 ELO
39 matches · 38% win rate
On Inferno −84 ELO
39 matches · 41% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 41%
On Fridays +68 ELO, win rate 42%

Kim_Jong_Un loses the most ELO in match 3 of the day: −94 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Most kills in a match: 53 · Dust 2
  3. Highest rating in a match: 2.18 · Anubis

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
45% better than 36%
0.74 better than 80%
85.1 better than 89%
1.00 better than 71%
49% of 286 duels better than 56%
48% of 29 situations better than 79%
Mirage46
65% better than 94%
0.73 better than 77%
80.6 better than 76%
1.00 better than 76%
42% of 283 duels better than 23%
47% of 17 situations better than 75%
Anubis42
57% better than 83%
0.84 better than 97%
91.6 better than 98%
1.14 better than 95%
57% of 288 duels better than 91%
44% of 25 situations better than 60%
Ancient39
44% better than 30%
0.73 better than 75%
82.7 better than 85%
0.97 better than 68%
45% of 194 duels better than 39%
13% of 24 situations better than 5%
Inferno39
41% better than 27%
0.69 better than 63%
81.4 better than 77%
0.91 better than 47%
50% of 270 duels better than 69%
48% of 21 situations better than 77%
Nuke23
61% better than 74%
0.89 better than 98%
92.0 better than 95%
1.19 better than 94%
56% of 149 duels better than 84%
41% of 17 situations better than 62%
Cache12
58% -
0.83 -
91.3 -
1.12-
56% of 84 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kim_Jong_Un plays

Across 250 matches Kim_Jong_Un averages K/R 0.76, ADR 85.3 and a rating of 1.03. Biggest strength: Rounds with first kill at 15%, better than 98% of level 3 players. Most room to improve: Utility damage per round at 2.3, better than only 19% of level 3 players. Averages 16.9 kills per match with 41% headshots. The strongest map is Mirage with a 65% win rate in 46 matches. In 101 of 250 matches the rating was 1.10 or higher (40%), in 92 it was below 0.90. In 180 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. Kim_Jong_Un loses the most ELO in match 3 of the day (−94 ELO, win rate 38%). Things go best on Ancient (+114 ELO, win rate 44%). Match no. 4 of the day goes best: 66% win rate, −79 ELO. Got weaker: ADR −5.0, Headshots −7 pp, Win rate −8 pp, ELO −137. Unchanged in recent months: K/R at 0.76, Rating at 1.02. Last 30 days: 22 matches, win rate 45%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.