KilingHero

Czech Republic
On FACEIT since 2016 155 matches tracked 22 matches in 30 days
Last updated:

How does KilingHero play?

Rating 0.93 (from 105 matches) K/R 0.64 ADR 67.8 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 105 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 43%−6 pp · Ø 49% better than 6%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 43%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.4
Knife kills 5 in 155 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.0% of rounds and so well below the average (12.9%).

2K rounds 10.0%−2.9 pp · Ø 12.9% better than 2%
3K rounds 2.5%−1.3 pp · Ø 3.8% better than 4%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 3x 4K, 0 aces in 74 matches

Utility and deaths

Strength
Nades, flashes and deaths

53% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 53%+17 pp · Ø 36% better than 99%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 91%
Enemies flashed per round 0.58+0.32 · Ø 0.26 better than 97%
Deaths per round 65%−8 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.90, ADR at 65.6
▼ Got worse
K/R −0.05, Headshots −3 pp, Win rate −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.55
AprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.60 (at the start 0.65). Well below the average (0.71).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
42 matches · 48% win rate
On Anubis −2 ELO
25 matches · 52% win rate
On Wednesdays +42 ELO, win rate 48%

KilingHero loses the most ELO on Dust 2: −4 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Ancient
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
48% better than 43%
0.60 better than 5%
64.3 better than 1%
0.87 better than 11%
38% of 82 duels better than 4%
31% of 36 situations better than 31%
Anubis25
52% better than 48%
0.65 better than 15%
68.0 better than 4%
0.90 better than 17%
47% of 62 duels better than 33%
35% of 17 situations better than 40%
Mirage25
52% better than 57%
0.66 better than 24%
69.2 better than 7%
0.98 right on the average
45% of 53 duels better than 25%
44% of 18 situations better than 68%
Inferno24
71% better than 97%
0.71 right on the average
75.4 better than 29%
1.08 better than 75%
67% of 42 duels better than 99%
50% of 14 situations better than 76%
Ancient13
62% -
0.70 -
70.7 -
1.09-
48% of 29 duels -
60% of 10 situations -
Cache11
73% -
0.60 -
64.7 -
0.75-
33% of 15 duels -
0% of 1 situations -
Nuke10
0% -
0.51 -
62.7 -
0.65-
32% of 19 duels -
0% of 6 situations -
Overpass4
75% -
0.65 -
58.7 -
0.99-
50% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KilingHero plays

Across 155 matches KilingHero averages K/R 0.64 and ADR 67.8; the rating across the 105 rated matches is 0.93. Biggest strength: Utility hit rate at 53%, better than 99% of level 7 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 7 players. Averages 14.2 kills per match with 45% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 24 of 105 matches the rating was 1.10 or higher (23%), in 48 it was below 0.90. In 74 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. KilingHero loses the most ELO on Dust 2 (−4 ELO, win rate 48%). Things go best on Inferno (+48 ELO, win rate 71%). Got weaker: K/R −0.05, Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: Rating at 0.90, ADR at 65.6. Last 30 days: 22 matches, win rate 50%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.