Kikin

Czech Republic
90 matches tracked
Last updated:

How does Kikin play?

Rating 1.10 K/R 0.81 ADR 86.2 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 90 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 1.08+0.08 · Ø 1.00 better than 77%
Pistol kills per match 3.1
Knife kills 1 in 90 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.2%).

2K rounds 15.8%+2.6 pp · Ø 13.2% better than 96%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 95%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 12x 4K, 2 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.11, ADR +6.5, Headshots +5 pp, Win rate +17 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.86
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
21 matches · 52% win rate
Between 18:00 and 24:00 +9 ELO, win rate 48%

Kikin loses the most ELO on Dust 2: −24 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.50 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 73%
0.77 better than 73%
85.3 better than 78%
1.04 better than 62%
56% of 218 duels better than 81%
53% of 19 situations better than 85%
Dust 221
52% better than 54%
0.91 better than 98%
96.5 better than 97%
1.27 better than 97%
58% of 114 duels better than 86%
41% of 22 situations better than 61%
Ancient12
67% -
0.74 -
75.7 -
0.99-
49% of 78 duels -
25% of 8 situations -
Inferno9
56% -
0.81 -
81.9 -
1.12-
52% of 67 duels -
17% of 6 situations -
Anubis6
50% -
0.91 -
91.6 -
1.21-
65% of 26 duels -
57% of 7 situations -
Cache4
0% -
0.69 -
72.9 -
0.83-
53% of 17 duels -
0% of 1 situations -
Nuke3
67% -
0.75 -
90.6 -
1.02-
83% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Kikin plays

Across 90 matches Kikin averages K/R 0.81, ADR 86.2 and a rating of 1.10. Biggest strength: Rounds with first kill at 16%, better than 99% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 18.1 kills per match with 47% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 39 of 90 matches the rating was 1.10 or higher (43%), in 28 it was below 0.90. In 68 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. Kikin loses the most ELO on Dust 2 (−24 ELO, win rate 52%). Things go best on Mirage (+52 ELO, win rate 57%). Match no. 1 of the day goes best: 59% win rate, −5 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +6.5, Headshots +5 pp, Win rate +17 pp. Last 30 days: 3 matches, win rate 67%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.