KikimuraM0

Japan
On FACEIT since 2022 333 matches tracked 154 matches in 30 days
ELO ▲ 74
2,209
30-day peak: 2,531
Rank EU
#131,840
Japan #3,681 in Japan
Last updated:

How does KikimuraM0 play?

Rating 0.99 (from 296 matches) K/R 0.71 ADR 77.4 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 296 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 3.1
Knife kills 7 in 333 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 34x 4K, 2 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +469
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.05, ADR −6.9, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −183 ELO
74 matches · 43% win rate
On Anubis −95 ELO
73 matches · 42% win rate
On Thursdays +15 ELO, win rate 40%

KikimuraM0 loses the most ELO in match 1 of the day: −183 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
55% better than 66%
0.70 better than 32%
76.3 better than 28%
0.98 better than 34%
56% of 325 duels better than 76%
32% of 63 situations better than 31%
Anubis73
42% better than 21%
0.70 better than 32%
75.2 better than 22%
0.95 better than 23%
53% of 232 duels better than 60%
29% of 49 situations better than 27%
Dust 269
52% right on the average
0.74 right on the average
82.5 better than 61%
1.03 right on the average
57% of 277 duels better than 79%
33% of 52 situations better than 37%
Ancient53
51% better than 45%
0.69 better than 25%
75.1 better than 18%
1.00 better than 38%
53% of 130 duels better than 60%
20% of 40 situations better than 13%
Cache23
52% -
0.70 -
76.6 -
1.00-
55% of 80 duels -
37% of 19 situations -
Nuke11
55% -
0.69 -
77.0 -
0.92-
62% of 37 duels -
75% of 4 situations -
Inferno7
43% -
0.82 -
84.5 -
1.07-
44% of 18 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KikimuraM0 plays

Across 333 matches KikimuraM0 averages K/R 0.71 and ADR 77.4; the rating across the 296 rated matches is 0.99. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Mirage with a 55% win rate in 97 matches. In 101 of 296 matches the rating was 1.10 or higher (34%), in 117 it was below 0.90. In 255 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. KikimuraM0 loses the most ELO in match 1 of the day (−183 ELO, win rate 43%). Things go best on Ancient (+183 ELO, win rate 51%). Match no. 2 of the day goes best: 55% win rate, +66 ELO. Improved over the last three months: Win rate +8 pp, ELO +469. Got weaker: K/R −0.06, Rating −0.05, ADR −6.9, Headshots −4 pp. Last 30 days: 154 matches, win rate 52%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.