Kiiver

Estonia
On FACEIT since 2016 60 matches tracked 40 matches in 30 days
Last updated:

How does Kiiver play?

Rating 0.98 K/R 0.69 ADR 77.0 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 60 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so just above the average (13.1%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 2 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 50%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether Kiiver is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 51 matches, all from the last 3 months.

Kills per round (K/R)

0.64
SepOct

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −25 ELO, win rate 53%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 36 · Nuke
  3. Highest rating in a match: 2.53 · Nuke

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
71% better than 97%
0.62 better than 8%
67.6 better than 4%
0.92 better than 19%
53% of 73 duels better than 66%
75% of 8 situations better than 99%
Ancient11
55% -
0.75 -
86.0 -
1.07-
57% of 58 duels -
29% of 7 situations -
Nuke11
64% -
0.86 -
92.2 -
1.20-
59% of 68 duels -
36% of 11 situations -
Dust 26
50% -
0.54 -
60.7 -
0.73-
60% of 15 duels -
33% of 3 situations -
Inferno5
60% -
0.71 -
83.5 -
1.00-
42% of 26 duels -
50% of 4 situations -
Anubis4
25% -
0.77 -
88.6 -
1.02-
60% of 15 duels -
0% of 5 situations -
Cache3
67% -
0.75 -
80.0 -
1.09-
47% of 17 duels -
100% of 1 situations -
Vertigo3
33% -
0.36 -
52.9 -
0.50-
29% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Kiiver plays

Across 60 matches Kiiver averages K/R 0.69, ADR 77.0 and a rating of 0.98. Biggest strength: Opening duels won at 55%, better than 85% of level 8 players. Averages 14.5 kills per match with 49% headshots. The strongest map is Mirage with a 71% win rate in 17 matches. In 20 of 60 matches the rating was 1.10 or higher (33%), in 28 it was below 0.90. In 51 matches with detailed stats: 8 4Ks and 2 aces. Last 30 days: 40 matches, win rate 63%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.