Kietrzyk2

Thailand
113 matches tracked 30 matches in 30 days
Last updated:

How does Kietrzyk2 play?

Rating 0.98 K/R 0.71 ADR 80.0 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 113 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 26% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 44%−5 pp · Ø 49% better than 9%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.97−0.01 · Ø 0.98 better than 46%
Pistol kills per match 2.3
Knife kills 1 in 113 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (12.9%).

2K rounds 12.2%−0.7 pp · Ø 12.9% better than 29%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so just above the average (36%).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 43%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.13, ADR −4.0, Headshots −2 pp, Win rate −17 pp, ELO −127

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.75). Just below the average (0.71).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +86 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Cache
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.81 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
59% better than 80%
0.74 better than 65%
81.5 better than 67%
1.06 better than 76%
48% of 141 duels better than 41%
47% of 17 situations better than 76%
Dust 223
65% better than 93%
0.68 better than 31%
77.6 better than 41%
0.92 better than 22%
49% of 106 duels better than 44%
56% of 9 situations better than 91%
Ancient22
32% better than 5%
0.71 better than 42%
81.0 better than 56%
0.95 better than 33%
50% of 90 duels right on the average
36% of 14 situations better than 47%
Anubis11
45% -
0.73 -
80.4 -
1.01-
40% of 45 duels -
75% of 4 situations -
Inferno10
60% -
0.63 -
77.6 -
0.87-
53% of 53 duels -
0% of 2 situations -
Nuke8
38% -
0.65 -
75.0 -
0.81-
36% of 33 duels -
33% of 6 situations -
Cache5
60% -
0.81 -
79.4 -
1.20-
53% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kietrzyk2 plays

Across 113 matches Kietrzyk2 averages K/R 0.71, ADR 80.0 and a rating of 0.98. Biggest strength: Headshot rate at 52%, better than 83% of level 7 players. Most room to improve: Opening duels won at 44%, better than only 9% of level 7 players. Averages 15.3 kills per match with 52% headshots. The strongest map is Dust 2 with a 65% win rate in 23 matches. In 38 of 113 matches the rating was 1.10 or higher (34%), in 53 it was below 0.90. In 71 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. Things go best on Mirage (+57 ELO, win rate 59%). Match no. 2 of the day goes best: 60% win rate, +4 ELO. Got weaker: K/R −0.06, Rating −0.13, ADR −4.0, Headshots −2 pp, Win rate −17 pp, ELO −127. Last 30 days: 30 matches, win rate 53%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.