KicsiTelefon

Hungary
On FACEIT since 2020 84 matches tracked 11 matches in 30 days
Last updated:

How does KicsiTelefon play?

Rating 1.14 K/R 0.83 ADR 91.0 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 84 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.3%).

2K rounds 16.8%+3.5 pp · Ø 13.3% better than 97%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 17x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.13, ADR +12.4, Headshots +3 pp, Win rate +4 pp, ELO +134
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.79
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.95. Last 3 months: 0.90 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
30 matches · 70% win rate
In match 1 of the day −1 ELO
31 matches · 48% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 51%

KicsiTelefon loses the most ELO on Mirage: −1 ELO, 70% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 37 · Cache
  3. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
70% better than 97%
0.89 better than 95%
96.7 better than 96%
1.21 better than 93%
55% of 174 duels better than 74%
38% of 8 situations right on the average
Dust 216
56% better than 66%
0.82 better than 82%
87.6 better than 80%
1.14 better than 81%
47% of 88 duels better than 26%
42% of 12 situations better than 63%
Ancient12
42% -
0.79 -
85.8 -
1.03-
39% of 84 duels -
33% of 9 situations -
Anubis10
40% -
0.87 -
93.0 -
1.18-
44% of 64 duels -
50% of 8 situations -
Inferno10
40% -
0.69 -
77.9 -
0.95-
51% of 53 duels -
20% of 5 situations -
Cache3
67% -
1.00 -
109.9 -
1.40-
46% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KicsiTelefon plays

Across 84 matches KicsiTelefon averages K/R 0.83, ADR 91.0 and a rating of 1.14. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Mirage with a 70% win rate in 30 matches. In 41 of 84 matches the rating was 1.10 or higher (49%), in 23 it was below 0.90. In 38 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.32. KicsiTelefon loses the most ELO on Mirage (−1 ELO, win rate 70%). Improved over the last three months: K/R +0.11, Rating +0.13, ADR +12.4, Headshots +3 pp, Win rate +4 pp, ELO +134. Last 30 days: 11 matches, win rate 27%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.