KicL3r

Poland
On FACEIT since 2021 109 matches tracked 21 matches in 30 days
Last updated:

How does KicL3r play?

Rating 1.08 K/R 0.77 ADR 82.7 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 109 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.11+0.11 · Ø 1.00 better than 84%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 81%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 20x 4K, 2 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
Whether KicL3r is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 109 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
23 matches · 39% win rate
On Mirage −2 ELO
28 matches · 50% win rate
On Mondays +33 ELO, win rate 43%

KicL3r loses the most ELO on Anubis: −30 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.91 · Cache

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
50% right on the average
0.73 right on the average
82.2 better than 61%
1.00 better than 45%
47% of 87 duels better than 29%
52% of 21 situations better than 84%
Anubis23
39% better than 13%
0.78 better than 75%
83.5 better than 67%
1.12 better than 86%
54% of 71 duels better than 68%
23% of 13 situations better than 19%
Ancient20
75% better than 98%
0.80 better than 81%
82.4 better than 60%
1.12 better than 82%
52% of 50 duels better than 59%
17% of 6 situations better than 9%
Dust 217
59% better than 79%
0.74 better than 55%
82.9 better than 65%
1.04 better than 58%
49% of 74 duels better than 41%
24% of 17 situations better than 15%
Inferno14
50% -
0.77 -
81.8 -
1.09-
47% of 64 duels -
40% of 10 situations -
Nuke5
80% -
0.78 -
79.4 -
1.07-
68% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KicL3r plays

Across 109 matches KicL3r averages K/R 0.77, ADR 82.7 and a rating of 1.08. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 17.1 kills per match with 45% headshots. The strongest map is Ancient with a 75% win rate in 20 matches. In 49 of 109 matches the rating was 1.10 or higher (45%), in 30 it was below 0.90. In 109 matches with detailed stats: 20 4Ks and 2 aces. KicL3r loses the most ELO on Anubis (−30 ELO, win rate 39%). Last 30 days: 21 matches, win rate 67%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.