KiRiKoU

France
On FACEIT since 2026 171 matches tracked 78 matches in 30 days
Last updated:

How does KiRiKoU play?

Rating 0.99 K/R 0.76 ADR 83.2 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 171 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Rarely on the AWP.
EntryRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 47%−2 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 9%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 88%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (44%).

Headshot rate 47%+3 pp · Ø 44% better than 70%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.95−0.02 · Ø 0.97 better than 50%
Pistol kills per match 2.4
Knife kills 2 in 171 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.1).

2K rounds 13.4%+0.7 pp · Ø 12.7% better than 70%
3K rounds 4.7%+1.0 pp · Ø 3.7% better than 88%
MVPs per match 2.5+0.4 · Ø 2.1 better than 90%
4Ks and aces 29x 4K, 4 aces in 169 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.0 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 17%
Utility damage per round 1.0−3.1 · Ø 4.1 better than 2%
Enemies flashed per round 0.09−0.16 · Ø 0.25 better than 11%
Deaths per round 79%+6 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 5 average
Whether KiRiKoU is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 171 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −59 ELO
40 matches · 40% win rate
On Dust 2 −28 ELO
50 matches · 46% win rate
Between 0:00 and 6:00 −133 ELO, win rate 34%
On Mondays +118 ELO, win rate 38%

KiRiKoU loses the most ELO in match 1 of the day: −59 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.16 · Nuke
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
46% better than 38%
0.76 better than 79%
83.6 better than 76%
1.00 better than 59%
47% of 371 duels better than 38%
33% of 18 situations better than 38%
Mirage32
25% better than 1%
0.74 better than 67%
81.4 better than 67%
0.94 better than 42%
44% of 226 duels better than 24%
42% of 12 situations better than 62%
Ancient23
48% better than 47%
0.72 better than 59%
82.0 better than 71%
0.93 better than 41%
51% of 176 duels better than 60%
13% of 8 situations better than 5%
Inferno23
57% better than 68%
0.74 better than 75%
82.5 better than 79%
0.95 better than 47%
52% of 165 duels better than 69%
33% of 6 situations better than 42%
Nuke16
56% better than 64%
0.80 better than 83%
86.2 better than 82%
1.12 better than 83%
45% of 92 duels better than 25%
20% of 10 situations better than 11%
Anubis13
46% -
0.69 -
74.1 -
0.92-
45% of 97 duels -
0% of 2 situations -
Cache12
75% -
0.89 -
92.2 -
1.16-
49% of 92 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KiRiKoU plays

Across 171 matches KiRiKoU averages K/R 0.76, ADR 83.2 and a rating of 0.99. Biggest strength: Rounds with first kill at 16%, better than 99% of level 5 players. Most room to improve: Utility damage per round at 1.0, better than only 2% of level 5 players. Averages 16.7 kills per match with 47% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 53 of 171 matches the rating was 1.10 or higher (31%), in 70 it was below 0.90. In 169 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: October 2026 at 1.02. KiRiKoU loses the most ELO in match 1 of the day (−59 ELO, win rate 40%). Things go best in match 4 of the day (+52 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +52 ELO. Last 30 days: 78 matches, win rate 45%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.