KiRiK

Russia
On FACEIT since 2014 76 matches tracked 29 matches in 30 days
ELO ▲ 87
2,738
30-day peak: 2,738
Rank EU
#22,331
Russia #6,430 in Russia
Last updated:
Next update possible in 4m 13s

How does KiRiK play?

Rating 1.10 K/R 0.75 ADR 81.2 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 76 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 33% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

44% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 20%−19 pp · Ø 39% better than 1%
Clutch 1v2 won 44%+23 pp · Ø 21% better than 99%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 2.4
Knife kills 6 in 76 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.2%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 6x 4K, 0 aces in 35 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.74, Rating at 1.08, ADR at 81.4, Headshots at 54%, ELO at 2,676
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
27 matches · 48% win rate

KiRiK loses the most ELO in match 1 of the day: −75 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.06 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
68% better than 94%
0.76 better than 55%
81.3 better than 50%
1.14 better than 78%
51% of 99 duels better than 45%
39% of 23 situations right on the average
Dust 217
47% better than 30%
0.76 better than 57%
81.5 better than 51%
1.10 better than 66%
41% of 54 duels better than 6%
33% of 12 situations better than 36%
Ancient14
50% -
0.70 -
77.5 -
1.00-
46% of 56 duels -
39% of 18 situations -
Anubis7
57% -
0.74 -
78.1 -
1.10-
59% of 39 duels -
25% of 4 situations -
Nuke6
50% -
0.79 -
85.3 -
1.12-
50% of 24 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KiRiK plays

Across 76 matches KiRiK averages K/R 0.75, ADR 81.2 and a rating of 1.10. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Mirage with a 68% win rate in 28 matches. In 41 of 76 matches the rating was 1.10 or higher (54%), in 19 it was below 0.90. In 35 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.20. KiRiK loses the most ELO in match 1 of the day (−75 ELO, win rate 48%). Improved over the last three months: Win rate +8 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.08, ADR at 81.4, Headshots at 54%, ELO at 2,676. Last 30 days: 29 matches, win rate 69%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.