Khz-
Name history of Khz-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Khz- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so slightly above the average (50%).
Clutch
Average18% of 1v1s won and so well below the average (38%).
Weapons and aim
Average1.08 K/D and so slightly above the average (1.00).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageOct 2026 compared with Feb to May 2026.
Kills per round (K/R)
Best month: May 2026 with 0.85. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.14.
Damage per round (ADR)
Best month: May 2026 with 90.3. Last 3 months: 85.6 (at the start 79.4). Clearly above the average (79.4).
Share of headshot kills
Best month: March 2026 with 58%. Last 3 months unchanged at 51%. Clearly above the average (48%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 60% (at the start 40%). Well above the average (49%).
Best month: October 2026 with 1,684.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 18%.
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.21 · Ancient
- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 34 · Mirage
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How Khz- plays
Across 70 matches Khz- averages K/R 0.74 and ADR 81.1; the rating across the 20 rated matches is 1.14. Biggest strength: Rating at 1.14, better than 91% of level 9 players. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 9 players. Averages 16.6 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 10 of 20 matches the rating was 1.10 or higher (50%), in 5 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 1.14. Things go best on Mirage (+5 ELO, win rate 38%). Improved over the last three months: K/R +0.07, ADR +6.2, Win rate +20 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 20 matches, win rate 60%, net ELO +64.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.