Khuslen2

MN
59 matches tracked
Last updated:

How does Khuslen2 play?

Rating 1.13 K/R 0.84 ADR 95.8 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 59 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. More damage per round than the level 6 average.
Multi-killsEntryDamage
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 56%+6 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 88%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (0.99).

Headshot rate 49%+3 pp · Ø 46% better than 71%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 1.07+0.08 · Ø 0.99 better than 84%
Pistol kills per match 2.3
Knife kills 1 in 59 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.4%+1.5 pp · Ø 12.9% better than 85%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 95%
MVPs per match 2.7+0.5 · Ø 2.2 better than 95%
4Ks and aces 19x 4K, 7 aces in 53 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.7 utility damage per round and so well below the average (4.1).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 0.7−3.4 · Ø 4.1 better than 1%
Enemies flashed per round 0.05−0.21 · Ø 0.26 better than 2%
Deaths per round 79%+7 pp · Ø 72% better than 3%

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −30 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 50 · Nuke
  3. Highest rating in a match: 2.32 · Cache

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
43% -
0.84 -
95.0 -
1.14-
58% of 115 duels -
83% of 6 situations -
Mirage13
77% -
0.87 -
95.5 -
1.15-
61% of 83 duels -
33% of 6 situations -
Anubis10
60% -
0.70 -
83.8 -
0.95-
54% of 59 duels -
0% of 4 situations -
Nuke9
33% -
0.80 -
95.1 -
1.01-
50% of 76 duels -
50% of 4 situations -
Cache6
33% -
1.02 -
108.4 -
1.43-
51% of 37 duels -
50% of 6 situations -
Ancient4
75% -
1.03 -
117.3 -
1.41-
61% of 28 duels -
-
Inferno3
67% -
0.80 -
91.2 -
1.08-
52% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Khuslen2 plays

Across 59 matches Khuslen2 averages K/R 0.84, ADR 95.8 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 95.8, better than 99% of level 6 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 6 players. Averages 18.7 kills per match with 49% headshots. The strongest map is Mirage with a 77% win rate in 13 matches. In 27 of 59 matches the rating was 1.10 or higher (46%), in 19 it was below 0.90. In 53 matches with detailed stats: 19 4Ks and 7 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.