Khalit2

KZ
101 matches tracked 20 matches in 30 days
Last updated:

How does Khalit2 play?

Rating 1.09 K/R 0.80 ADR 87.4 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 101 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 1 average. More 4Ks and aces per 100 rounds than the level 1 average. More damage per round than the level 1 average.
EntryMulti-killsDamage
better than most on level 1 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 1

Compared with 528 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

52% of opening duels won and so well above the average (43%).

Rounds with first kill 12%+4 pp · Ø 8% better than 91%
Opening duels won 52%+9 pp · Ø 43% better than 94%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.4).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 41%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 81%
Clutch kills per match 1.9+0.5 · Ø 1.4 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so well above the average (0.82).

Headshot rate 36%−3 pp · Ø 39% better than 40%
AWP share of kills 14%+4 pp · Ø 10% better than 72%
K/D 1.06+0.24 · Ø 0.82 better than 98%
Pistol kills per match 2.4
Knife kills 9 in 101 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (2.9%).

2K rounds 13.7%+2.7 pp · Ø 11.0% better than 96%
3K rounds 5.3%+2.4 pp · Ø 2.9% better than 99%
MVPs per match 2.3+0.5 · Ø 1.8 better than 97%
4Ks and aces 14x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.32 enemies flashed per round and so well above the average (0.19).

Utility hit rate 30%−1 pp · Ø 31% better than 45%
Utility damage per round 3.3+0.3 · Ø 3.0 better than 61%
Enemies flashed per round 0.32+0.13 · Ø 0.19 better than 80%
Deaths per round 76%+1 pp · Ø 75% better than 50%

Progress

One value per month, dashed line is the level 1 average
Whether Khalit2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 86 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.74
JulAugSepOct

Best month: July 2026 with 0.91.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
26 matches · 46% win rate
In match 1 of the day ±0 ELO
20 matches · 40% win rate
On Fridays −35 ELO, win rate 40%

Khalit2 loses the most ELO on Mirage: −35 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.54 · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 52%
0.82 better than 99%
89.3 better than 99%
1.12 better than 98%
49% of 124 duels better than 80%
50% of 16 situations better than 85%
Dust 225
56% better than 82%
0.81 better than 99%
88.0 better than 98%
1.10 better than 98%
60% of 118 duels better than 98%
14% of 14 situations better than 8%
Ancient16
44% better than 26%
0.75 better than 85%
84.3 better than 90%
0.99 better than 78%
63% of 84 duels better than 98%
36% of 11 situations right on the average
Anubis16
56% better than 78%
0.79 better than 94%
82.3 better than 87%
1.11 better than 96%
46% of 85 duels better than 46%
9% of 11 situations better than 5%
Inferno8
25% -
0.94 -
101.1 -
1.29-
55% of 58 duels -
80% of 5 situations -
Nuke7
43% -
0.79 -
90.7 -
1.04-
38% of 37 duels -
20% of 5 situations -
Cache3
33% -
0.54 -
62.7 -
0.76-
33% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Khalit2 plays

Across 101 matches Khalit2 averages K/R 0.80, ADR 87.4 and a rating of 1.09. Biggest strength: Rating at 1.09, better than 99% of level 1 players. Averages 17.3 kills per match with 36% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 43 of 101 matches the rating was 1.10 or higher (43%), in 38 it was below 0.90. In 80 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.21. Khalit2 loses the most ELO on Mirage (−35 ELO, win rate 46%). Things go best on Dust 2 (+7 ELO, win rate 56%). From match no. 5 of the day on, things go best: 54% win rate, −9 ELO. Last 30 days: 20 matches, win rate 55%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.