Kezan777

Kazakhstan
On FACEIT since 2018 259 matches tracked 91 matches in 30 days
ELO ▼ 71
3,103
30-day peak: 3,198
Rank EU ▼ 2,333 places
#5,485
Kazakhstan #186 in Kazakhstan
30 days · prev. #3,152 · best #2,794
Last updated:

How does Kezan777 play?

Rating 1.06 K/R 0.76 ADR 82.5 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 259 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 32%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (53%).

Headshot rate 39%−14 pp · Ø 53% better than 3%
AWP share of kills 38%+26 pp · Ø 12% better than 97%
K/D 1.07+0.01 · Ø 1.06 better than 45%
Pistol kills per match 3.0
Zeus kills1 in 259 matches
Knife kills 6 in 259 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.6%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 76%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 40%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 26x 4K, 1 ace in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.32).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.4−0.4 · Ø 3.8 better than 35%
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 93%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +12 pp, ELO +306
= Stayed the same
Rating at 1.05, Headshots at 39%
▼ Got worse
K/R −0.04, ADR −4.7

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.75 (at the start 0.79). Right on the average (0.75).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −99 ELO
77 matches · 38% win rate
On Ancient −55 ELO
29 matches · 59% win rate
On Fridays −171 ELO, win rate 41%

Kezan777 loses the most ELO from match 5 of the day: −99 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.44 · Dust 2

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
53% better than 41%
0.77 better than 54%
81.6 better than 46%
1.07 right on the average
53% of 650 duels right on the average
40% of 82 situations better than 53%
Dust 267
49% better than 28%
0.74 better than 41%
83.6 better than 57%
1.05 better than 41%
56% of 379 duels better than 68%
33% of 33 situations better than 34%
Ancient29
59% better than 63%
0.76 right on the average
86.1 better than 69%
1.06 right on the average
53% of 152 duels right on the average
27% of 22 situations better than 21%
Nuke13
38% -
0.76 -
81.4 -
1.02-
48% of 83 duels -
38% of 8 situations -
Anubis8
38% -
0.72 -
75.8 -
1.01-
59% of 39 duels -
67% of 3 situations -
Cache6
50% -
0.65 -
71.3 -
0.93-
50% of 28 duels -
0% of 4 situations -
Inferno6
33% -
0.79 -
90.9 -
1.10-
57% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kezan777 plays

Across 259 matches Kezan777 averages K/R 0.76, ADR 82.5 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 39% headshots. The strongest map is Ancient with a 59% win rate in 29 matches. In 105 of 259 matches the rating was 1.10 or higher (41%), in 87 it was below 0.90. In 159 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 1.18. Kezan777 loses the most ELO from match 5 of the day (−99 ELO, win rate 38%). Things go best in match 1 of the day (+131 ELO, win rate 61%). Match no. 4 of the day goes best: 77% win rate, +91 ELO. Improved over the last three months: Win rate +12 pp, ELO +306. Got weaker: K/R −0.04, ADR −4.7. Unchanged in recent months: Rating at 1.05, Headshots at 39%. Last 30 days: 91 matches, win rate 51%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.