Kewel88

Hungary
On FACEIT since 2018 25 matches tracked
Last updated:

How does Kewel88 play?

Rating 1.02 K/R 0.74 ADR 84.4 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 28% normal 0.90 to 1.09 24% weak 0.75 to 0.89 4% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so right on the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.0
Knife kills 1 in 25 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 10%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 3x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 8.3+4.1 · Ø 4.2 better than 99%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

Soon this shows where Kewel88 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Inferno with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Ancient
  2. Highest rating in a match: 1.47 · Ancient

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno11
64% -
0.75 -
86.9 -
1.05-
60% of 40 duels -
42% of 12 situations -
Ancient7
29% -
0.77 -
89.6 -
1.09-
53% of 30 duels -
40% of 5 situations -
Dust 24
25% -
0.60 -
74.8 -
0.77-
39% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kewel88 plays

Across 25 matches Kewel88 averages K/R 0.74, ADR 84.4 and a rating of 1.02. Biggest strength: Utility damage per round at 8.3, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 50% headshots. In 12 of 25 matches the rating was 1.10 or higher (48%), in 7 it was below 0.90. In 25 matches with detailed stats: 3 4Ks and 1 ace. Last 30 days: 2 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.