Kevinm3ister

USA
22 matches tracked
ELO
1,780
Peak across the last 22 matches: 1,780
Rank SEA ▼ 858 places
#9,498
30 days · prev. #8,640 · best #7,771
Last updated:

How does Kevinm3ister play?

Rating 1.06 K/R 0.75 ADR 80.3 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsClutcherHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 20%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 7x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

Soon this shows where Kevinm3ister loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 6 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 1.87 · Anubis

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage6
50% -
0.68 -
69.9 -
1.00-
46% of 24 duels -
50% of 4 situations -
Inferno5
80% -
0.84 -
88.3 -
1.14-
53% of 30 duels -
50% of 2 situations -
Ancient3
33% -
0.66 -
80.3 -
0.88-
41% of 22 duels -
-
Anubis3
0% -
0.76 -
91.0 -
1.10-
47% of 17 duels -
50% of 2 situations -
Dust 23
33% -
0.56 -
59.5 -
0.73-
9% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kevinm3ister plays

Across 22 matches Kevinm3ister averages K/R 0.75, ADR 80.3 and a rating of 1.06. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 11% of level 9 players. Averages 17.4 kills per match with 56% headshots. In 9 of 22 matches the rating was 1.10 or higher (41%), in 8 it was below 0.90. In 22 matches with detailed stats: 7 4Ks and 0 aces. Last 30 days: 1 matches, win rate 0%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.