Ket4unezz

Russia
On FACEIT since 2021 59 matches tracked 38 matches in 30 days
ELO ▲ 11
2,011
30-day peak: 2,026
Rank EU
#236,957
Russia #61,869 in Russia
Last updated:

How does Ket4unezz play?

Rating 1.01 K/R 0.73 ADR 77.5 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 59 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Strength
Last one alive

30% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 30%+10 pp · Ø 20% better than 92%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 3.2
Knife kills 1 in 59 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.1%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 62%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 7x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 78.4, Headshots at 55%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.44 · Mirage
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
61% better than 84%
0.73 right on the average
75.9 better than 26%
1.01 right on the average
51% of 94 duels right on the average
54% of 13 situations better than 86%
Dust 214
50% -
0.69 -
76.1 -
0.98-
53% of 79 duels -
63% of 8 situations -
Anubis11
45% -
0.66 -
75.7 -
0.88-
42% of 48 duels -
13% of 8 situations -
Inferno6
33% -
0.72 -
75.9 -
1.00-
41% of 29 duels -
50% of 4 situations -
Ancient5
40% -
0.76 -
80.0 -
1.04-
42% of 31 duels -
100% of 1 situations -
Nuke4
75% -
1.07 -
102.6 -
1.52-
73% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ket4unezz plays

Across 59 matches Ket4unezz averages K/R 0.73, ADR 77.5 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 9 players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 9 players. Averages 16.4 kills per match with 55% headshots. The strongest map is Mirage with a 61% win rate in 18 matches. In 21 of 59 matches the rating was 1.10 or higher (36%), in 24 it was below 0.90. In 39 matches with detailed stats: 7 4Ks and 1 ace. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 78.4, Headshots at 55%. Last 30 days: 38 matches, win rate 50%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.