Kessali

Sweden
On FACEIT since 2017 107 matches tracked 45 matches in 30 days
ELO ▼ 26
2,389
30-day peak: 2,475
Rank EU
#75,775
Sweden #2,084 in Sweden
Last updated:

How does Kessali play?

Rating 1.20 K/R 0.85 ADR 86.0 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 107 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 7% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Strength
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.25+0.22 · Ø 1.03 better than 94%
Pistol kills per match 4.0
Knife kills 3 in 107 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 24x 4K, 3 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Kessali is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
21 matches · 38% win rate
In match 1 of the day −5 ELO
50 matches · 46% win rate
On Wednesdays ±0 ELO, win rate 32%

Kessali loses the most ELO on Ancient: −50 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Cache
  2. Most kills in a match: 50 · Cache
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient21
38% better than 10%
0.82 better than 82%
81.6 better than 49%
1.14 better than 82%
55% of 69 duels better than 70%
25% of 24 situations better than 19%
Anubis19
53% right on the average
0.90 better than 96%
90.8 better than 90%
1.23 better than 94%
67% of 67 duels better than 98%
38% of 21 situations right on the average
Cache17
53% -
0.91 -
89.6 -
1.29-
61% of 54 duels -
56% of 16 situations -
Inferno15
47% better than 26%
0.83 better than 80%
83.3 better than 53%
1.21 better than 87%
51% of 41 duels better than 34%
38% of 8 situations right on the average
Mirage15
53% better than 55%
0.88 better than 94%
90.6 better than 88%
1.23 better than 94%
57% of 49 duels better than 80%
33% of 12 situations better than 34%
Nuke9
67% -
0.77 -
74.8 -
1.12-
50% of 18 duels -
0% of 3 situations -
Dust 27
57% -
0.73 -
77.4 -
1.05-
58% of 31 duels -
25% of 4 situations -
Vertigo3
67% -
0.84 -
97.0 -
1.25-
80% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kessali plays

Across 107 matches Kessali averages K/R 0.85, ADR 86.0 and a rating of 1.20. Biggest strength: K/D at 1.25, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 19.4 kills per match with 55% headshots. The strongest map is Anubis with a 53% win rate in 19 matches. In 62 of 107 matches the rating was 1.10 or higher (58%), in 22 it was below 0.90. In 97 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.21. Kessali loses the most ELO on Ancient (−50 ELO, win rate 38%). Last 30 days: 45 matches, win rate 51%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.