Kerozz1

Mongolia
On FACEIT since 2024 74 matches tracked
ELO
2,008
Peak across the last 74 matches: 2,008
Rank SEA ▼ 428 places
#6,319
Mongolia #1,731 in Mongolia
30 days · prev. #5,891 · best #5,170
Last updated:

How does Kerozz1 play?

Rating 1.13 K/R 0.79 ADR 84.6 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 74 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 17%+7 pp · Ø 10% better than 79%
K/D 1.15+0.13 · Ø 1.02 better than 89%
Pistol kills per match 3.4
Zeus kills2 in 74 matches
Knife kills 2 in 74 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 87%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 67%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 9x 4K, 2 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 37%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.7, ELO +360
= Stayed the same
K/R at 0.79, Rating at 1.13, Headshots at 51%, Win rate at 59%
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.73).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.20 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
68% better than 94%
0.87 better than 95%
89.5 better than 89%
1.25 better than 96%
58% of 103 duels better than 86%
53% of 15 situations better than 85%
Mirage16
69% better than 96%
0.77 better than 67%
84.9 better than 71%
1.08 better than 69%
70% of 63 duels better than 99%
33% of 6 situations better than 37%
Inferno13
54% -
0.79 -
86.8 -
1.09-
50% of 44 duels -
25% of 8 situations -
Ancient10
50% -
0.62 -
69.6 -
0.95-
56% of 39 duels -
60% of 10 situations -
Nuke7
43% -
0.79 -
82.3 -
1.07-
53% of 36 duels -
100% of 3 situations -
Anubis5
60% -
0.89 -
91.4 -
1.32-
68% of 22 duels -
50% of 2 situations -
Cache3
67% -
0.76 -
79.8 -
1.06-
81% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kerozz1 plays

Across 74 matches Kerozz1 averages K/R 0.79, ADR 84.6 and a rating of 1.13. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 51% headshots. The strongest map is Mirage with a 69% win rate in 16 matches. In 38 of 74 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 49 matches with detailed stats: 9 4Ks and 2 aces. Things go best from match 5 of the day (±0 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate. Improved over the last three months: ADR +4.7, ELO +360. Unchanged in recent months: K/R at 0.79, Rating at 1.13, Headshots at 51%, Win rate at 59%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.