Kerhonzi

Cuba
83 matches tracked
Last updated:

How does Kerhonzi play?

Rating 1.02 (from 48 matches) K/R 0.74 ADR 86.0 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 48 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 79%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.02+0.04 · Ø 0.98 better than 67%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so slightly above the average (12.9%).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 66%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 3x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.26).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 69%
Enemies flashed per round 0.61+0.35 · Ø 0.26 better than 98%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 84.3
▼ Got worse
Rating −0.06, Headshots −2 pp, Win rate −19 pp

Aug to Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.74. Slightly above the average (0.71).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
28 matches · 50% win rate
Between 18:00 and 24:00 −91 ELO, win rate 44%

Kerhonzi loses the most ELO on Dust 2: −65 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.45 · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
50% right on the average
0.77 better than 77%
88.6 better than 90%
1.00-
55% of 47 duels better than 80%
29% of 7 situations better than 26%
Mirage19
47% better than 39%
0.70 better than 43%
85.2 better than 82%
0.98-
48% of 33 duels better than 41%
20% of 10 situations better than 9%
Anubis18
67% better than 92%
0.73 better than 59%
85.9 better than 83%
1.01-
34% of 29 duels better than 1%
80% of 5 situations better than 99%
Inferno8
38% -
0.64 -
76.7 -
0.82-
43% of 23 duels -
0% of 6 situations -
Nuke6
50% -
0.94 -
101.0 -
1.41-
60% of 15 duels -
50% of 4 situations -
Ancient3
33% -
0.68 -
71.2 -
1.05-
50% of 2 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kerhonzi plays

Across 83 matches Kerhonzi averages K/R 0.74 and ADR 86.0; the rating across the 48 rated matches is 1.02. Biggest strength: Damage per round (ADR) at 86.0, better than 90% of level 7 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 7 players. Averages 16.2 kills per match with 51% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 18 of 48 matches the rating was 1.10 or higher (38%), in 19 it was below 0.90. In 33 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. Kerhonzi loses the most ELO on Dust 2 (−65 ELO, win rate 50%). Things go best in match 1 of the day (−36 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −36 ELO. Got weaker: Rating −0.06, Headshots −2 pp, Win rate −19 pp. Unchanged in recent months: K/R at 0.74, ADR at 84.3. Last 30 days: 2 matches, win rate 0%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.