Keraamm

EH
79 matches tracked 35 matches in 30 days
Last updated:

How does Keraamm play?

Rating 0.76 (from 58 matches) K/R 0.54 ADR 62.9 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 6
0.76
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 31%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 10% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 53%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Compared with 956 players on level 6, each player over up to their last 100 matches (50+).

Opening

Weakness
The first duels of the round

Keraamm wins 39 of 100 opening duels. 11 percentage points below the level 6 average (50%).

Rounds with first kill 6%−4 pp better than 4%
Opening duels won 39%−11 pp better than 1%

Clutch

Average
Last one alive

Keraamm wins 13 of 100 1v2s. 9 percentage points below the level 6 average (22%).

Clutch 1v1 won 43%+5 pp better than 77%
Clutch 1v2 won 13%−9 pp better than 8%
Clutch kills per match 1.5−0.2 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.76 kills per death. 0.23 below the level 6 average (0.99).

Headshot rate 45%0 pp on par
AWP share of kills 2%−9 pp better than 13%
K/D 0.76−0.23 better than 1%
Pistol kills per match 1.7
Knife kills 1 in 79 matches

Impact

Weakness
Damage and big rounds

Averages 1.5 round MVPs per match. 0.7 below the level 6 average (2.2).

2K rounds 8.4%−4.5 pp better than 1%
3K rounds 2.7%−1.2 pp better than 9%
MVPs per match 1.5−0.7 better than 1%
4Ks and aces 1x 4K, 0 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

22 of 100 nades by Keraamm deal damage or blind an enemy. 13 percentage points below the level 6 average (35%).

Utility hit rate 22%−13 pp better than 1%
Utility damage per round 3.5−0.5 better than 38%
Enemies flashed per round 0.23−0.03 better than 43%
Deaths per round 72%−1 pp better than 62%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp, ELO +213
= Stayed the same
ADR at 62.1
▼ Got worse
K/R −0.08, Win rate −23 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.53
MayJunJulAugSepOct

Best month: July 2026 with 0.60. Last 3 months: 0.52 (at the start 0.60). 0.20 below the level 6 average (0.72).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +46 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 +18 ELO, win rate 48%

Keraamm loses the most ELO in match 2 of the day: +46 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Ancient
  2. Highest rating in a match: 1.47 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
50% on par
0.53 better than 1%
62.6 better than 1%
0.70 better than 1%
37% of 78 duels better than 2%
73% of 11 situations better than 98%
Nuke19
79% better than 98%
0.65 better than 18%
73.5 better than 22%
0.92-
44% of 81 duels better than 20%
30% of 10 situations better than 31%
Ancient15
40% better than 24%
0.57 better than 1%
61.5 better than 1%
0.79-
34% of 53 duels better than 1%
42% of 12 situations better than 59%
Cache11
64% -
0.45 -
55.1 -
0.70-
38% of 24 duels -
36% of 11 situations -
Vertigo6
50% -
0.46 -
55.2 -
0.66-
42% of 26 duels -
50% of 2 situations -
Anubis3
33% -
0.50 -
66.3 -
0.67-
29% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Keraamm plays

Across 79 matches Keraamm averages K/R 0.54 and ADR 62.9; the rating across the 58 rated matches is 0.76. Biggest strength: Clutch 1v1 won at 43%, better than 77% of level 6 players. Most room to improve: Rating at 0.76, better than only 1% of level 6 players. Averages 11.9 kills per match with 45% headshots. The strongest map is Nuke with a 79% win rate in 19 matches. In 8 of 58 matches the rating was 1.10 or higher (14%), in 40 it was below 0.90. In 58 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.79. Keraamm loses the most ELO in match 2 of the day (+46 ELO, win rate 43%). Things go best on Mirage (+43 ELO, win rate 50%). Improved over the last three months: Headshots +3 pp, ELO +213. Got weaker: K/R −0.08, Win rate −23 pp. Unchanged in recent months: ADR at 62.1. Last 30 days: 35 matches, win rate 60%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.