Kepler_F

United Kingdom
On FACEIT since 2023 203 matches tracked 129 matches in 30 days
ELO ▲ 653
3,329
30-day peak: 3,329
Rank EU ▲ 360 places
#2,179
United Kingdom #31 in United Kingdom
30 days · prev. #2,539 · best #1,905
Last updated:

How does Kepler_F play?

Rating 0.74 (from 166 matches) K/R 0.52 ADR 61.7 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.74
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 25%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 2% good 1.10 to 1.29 7% normal 0.90 to 1.09 16% weak 0.75 to 0.89 24% very weak below 0.75 51%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 39%−13 pp · Ø 52% better than 1%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 5%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Weakness
Where do the kills come from?

0.72 K/D and so well below the average (1.05).

Headshot rate 41%−12 pp · Ø 53% better than 4%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 0.72−0.33 · Ø 1.05 better than 1%
Pistol kills per match 2.0
Knife kills 5 in 202 matches

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.4).

2K rounds 8.9%−4.6 pp · Ø 13.5% better than 1%
3K rounds 1.8%−2.4 pp · Ø 4.2% better than 1%
MVPs per match 1.4−1.0 · Ø 2.4 better than 1%
4Ks and aces 4x 4K, 0 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.13, ADR +6.9
= Stayed the same
Headshots at 41%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.50
MayJunJulAugSepOct

Best month: September 2026 with 0.60. Last 3 months: 0.54 (at the start 0.49). Well below the average (0.75).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −30 ELO
38 matches · 55% win rate
Between 0:00 and 6:00 +30 ELO, win rate 54%
On Thursdays ±0 ELO, win rate 50%

Kepler_F loses the most ELO in match 1 of the day: −30 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Dust 2
  2. Highest rating in a match: 2.16 · Mirage
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
69% better than 94%
0.55 better than 1%
63.0 better than 1%
0.78 better than 1%
38% of 198 duels better than 1%
43% of 28 situations better than 63%
Dust 258
62% better than 75%
0.48 better than 1%
58.4 better than 1%
0.69 better than 1%
33% of 212 duels better than 1%
28% of 18 situations better than 20%
Ancient37
59% better than 62%
0.53 better than 1%
61.7 better than 1%
0.74 better than 1%
43% of 122 duels better than 7%
27% of 11 situations better than 21%
Inferno20
60% better than 42%
0.60 better than 1%
69.9 better than 3%
0.84 better than 1%
43% of 95 duels better than 5%
50% of 12 situations better than 76%
Nuke6
50% -
0.42 -
53.2 -
0.60-
14% of 14 duels -
40% of 5 situations -
Anubis4
50% -
0.45 -
63.4 -
0.65-
29% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kepler_F plays

Across 202 matches Kepler_F averages K/R 0.52 and ADR 61.7; the rating across the 166 rated matches is 0.74. Most room to improve: Rating at 0.74, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 11.3 kills per match with 41% headshots. The strongest map is Mirage with a 69% win rate in 72 matches. In 16 of 166 matches the rating was 1.10 or higher (10%), in 124 it was below 0.90. In 145 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.82. Kepler_F loses the most ELO in match 1 of the day (−30 ELO, win rate 55%). Things go best from match 5 of the day (+43 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +43 ELO. Improved over the last three months: K/R +0.05, Rating +0.13, ADR +6.9. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 41%. Last 30 days: 129 matches, win rate 64%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.