KepiQ

Poland
On FACEIT since 2015 169 matches tracked 13 matches in 30 days
Last updated:

How does KepiQ play?

Rating 0.97 K/R 0.74 ADR 84.1 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 169 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
EntryClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 8%−2 pp · Ø 10% better than 46%
K/D 0.94−0.06 · Ø 1.00 better than 25%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 58%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 69%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 18x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 78%+5 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp, ELO +177
= Stayed the same
K/R at 0.73, Rating at 0.97, Headshots at 45%
▼ Got worse
ADR −5.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −43 ELO
33 matches · 52% win rate
On Anubis −35 ELO
38 matches · 45% win rate
Between 12:00 and 18:00 −66 ELO, win rate 40%
On Fridays +27 ELO, win rate 38%

KepiQ loses the most ELO on Ancient: −43 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 38 · Nuke
  3. Highest rating in a match: 1.72 · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
52% better than 55%
0.77 better than 73%
86.5 better than 81%
1.01 better than 53%
54% of 379 duels better than 72%
48% of 25 situations better than 72%
Anubis38
45% better than 26%
0.76 better than 71%
85.3 better than 80%
1.01 right on the average
50% of 210 duels better than 44%
35% of 23 situations better than 44%
Ancient33
52% right on the average
0.70 better than 37%
78.5 better than 42%
0.92 better than 23%
51% of 170 duels better than 55%
36% of 14 situations right on the average
Nuke19
26% better than 1%
0.73 better than 38%
83.1 better than 60%
0.95 better than 20%
49% of 124 duels better than 35%
29% of 7 situations better than 27%
Cache7
29% -
0.63 -
84.3 -
0.85-
45% of 42 duels -
40% of 5 situations -
Inferno3
33% -
0.90 -
102.8 -
1.18-
58% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KepiQ plays

Across 169 matches KepiQ averages K/R 0.74, ADR 84.1 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 88% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 16.7 kills per match with 45% headshots. The strongest map is Mirage with a 52% win rate in 63 matches. In 61 of 169 matches the rating was 1.10 or higher (36%), in 74 it was below 0.90. In 138 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. KepiQ loses the most ELO on Ancient (−43 ELO, win rate 52%). Things go best on Mirage (+34 ELO, win rate 52%). Match no. 1 of the day goes best: 50% win rate, +19 ELO. Improved over the last three months: Win rate +8 pp, ELO +177. Got weaker: ADR −5.2. Unchanged in recent months: K/R at 0.73, Rating at 0.97, Headshots at 45%. Last 30 days: 13 matches, win rate 62%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.