KenzoFPS_

United Kingdom
On FACEIT since 2025 179 matches tracked 31 matches in 30 days
Last updated:

How does KenzoFPS_ play?

Rating 1.06 (from 148 matches) K/R 0.74 ADR 79.7 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 24%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.07+0.03 · Ø 1.04 better than 61%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 85%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 41%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 2 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 22%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.09, Rating +0.14, ADR +8.3
= Stayed the same
Headshots at 50%, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.79
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.77 (at the start 0.68). Slightly above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −1 ELO
25 matches · 20% win rate
In match 3 of the day ±0 ELO
29 matches · 31% win rate

KenzoFPS_ loses the most ELO from match 5 of the day: −1 ELO, 20% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
46% better than 27%
0.78 better than 68%
82.2 better than 57%
1.12 better than 77%
52% of 247 duels better than 53%
36% of 36 situations better than 45%
Dust 245
42% better than 16%
0.69 better than 25%
76.5 better than 26%
0.96 better than 24%
49% of 170 duels better than 36%
25% of 24 situations better than 17%
Anubis31
55% better than 57%
0.72 better than 38%
79.3 better than 40%
1.05 better than 54%
50% of 120 duels better than 40%
43% of 14 situations better than 60%
Ancient13
38% -
0.67 -
79.4 -
0.96-
43% of 44 duels -
63% of 8 situations -
Nuke10
50% -
0.80 -
81.3 -
1.15-
55% of 42 duels -
43% of 7 situations -
Inferno6
100% -
0.78 -
80.3 -
1.09-
47% of 15 duels -
100% of 6 situations -
Cache5
20% -
0.80 -
78.9 -
1.16-
53% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KenzoFPS_ plays

Across 179 matches KenzoFPS_ averages K/R 0.74 and ADR 79.7; the rating across the 148 rated matches is 1.06. Biggest strength: Deaths per round at just 69% (lower is better), better than 77% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · all ELO ranges players. Averages 16.2 kills per match with 50% headshots. The strongest map is Anubis with a 55% win rate in 31 matches. In 65 of 148 matches the rating was 1.10 or higher (44%), in 49 it was below 0.90. In 125 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.20. KenzoFPS_ loses the most ELO from match 5 of the day (−1 ELO, win rate 20%). Things go best on Mirage (+138 ELO, win rate 46%). Match no. 2 of the day goes best: 62% win rate, +43 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +8.3. Unchanged in recent months: Headshots at 50%, Win rate at 47%. Last 30 days: 31 matches, win rate 65%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.