Kenyahahaa

Russia
On FACEIT since 2026 267 matches tracked 145 matches in 30 days
Last updated:

How does Kenyahahaa play?

Rating 1.05 (from 247 matches) K/R 0.82 ADR 90.7 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.6
Zeus kills1 in 267 matches
Knife kills 15 in 267 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 80%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 49%
MVPs per match 2.7+0.4 · Ø 2.3 better than 80%
4Ks and aces 54x 4K, 5 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 35%
Deaths per round 78%+7 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +604
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.09, ADR −12.7, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 1.04. Last 3 months: 0.79 (at the start 0.94). Clearly above the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −137 ELO
93 matches · 52% win rate
In match 2 of the day +60 ELO
39 matches · 46% win rate
Between 12:00 and 18:00 +83 ELO, win rate 42%
On Thursdays ±0 ELO, win rate 40%

Kenyahahaa loses the most ELO on Mirage: −137 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.05 · Mirage
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
52% right on the average
0.80 better than 71%
90.3 better than 86%
1.03 better than 44%
49% of 622 duels better than 34%
53% of 19 situations better than 86%
Dust 270
53% better than 55%
0.83 better than 82%
91.2 better than 88%
1.08 better than 59%
55% of 429 duels better than 69%
46% of 26 situations better than 72%
Ancient63
59% better than 69%
0.87 better than 91%
94.5 better than 93%
1.15 better than 80%
50% of 391 duels better than 41%
35% of 26 situations better than 42%
Nuke15
40% better than 11%
0.73 better than 37%
84.3 better than 59%
0.85-
46% of 112 duels better than 18%
50% of 2 situations better than 79%
Anubis13
23% -
0.80 -
84.9 -
0.93-
46% of 68 duels -
-
Cache10
70% -
0.77 -
89.4 -
1.05-
52% of 52 duels -
50% of 2 situations -
Inferno3
100% -
0.57 -
77.4 -
0.79-
60% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Kenyahahaa plays

Across 267 matches Kenyahahaa averages K/R 0.82 and ADR 90.7; the rating across the 247 rated matches is 1.05. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 60% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 110 of 247 matches the rating was 1.10 or higher (45%), in 83 it was below 0.90. In 218 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: August 2026 at 1.15. Kenyahahaa loses the most ELO on Mirage (−137 ELO, win rate 52%). Things go best on Ancient (+52 ELO, win rate 59%). Match no. 3 of the day goes best: 58% win rate. Improved over the last three months: Headshots +2 pp, ELO +604. Got weaker: K/R −0.15, Rating −0.09, ADR −12.7, Win rate −10 pp. Last 30 days: 145 matches, win rate 52%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.