Kentapharik

Russia
On FACEIT since 2015 322 matches tracked 89 matches in 30 days
ELO ▲ 45
3,123
30-day peak: 3,196
Rank EU ▲ 375 places
#4,988
Russia #1,404 in Russia
30 days · prev. #5,363 · best #4,848
Last updated:

How does Kentapharik play?

Rating 1.06 K/R 0.77 ADR 82.0 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 322 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (53%).

Headshot rate 65%+12 pp · Ø 53% better than 98%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.2
Knife kills 3 in 322 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 48x 4K, 3 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Kentapharik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 306 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −117 ELO
54 matches · 39% win rate
In match 1 of the day −70 ELO
63 matches · 41% win rate
On Fridays −73 ELO, win rate 30%

Kentapharik loses the most ELO on Ancient: −117 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Anubis
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
54% better than 47%
0.78 better than 59%
83.0 better than 53%
1.09 better than 58%
53% of 356 duels right on the average
35% of 80 situations better than 37%
Dust 275
47% better than 21%
0.78 better than 60%
82.4 better than 52%
1.07 better than 48%
53% of 263 duels right on the average
24% of 41 situations better than 12%
Ancient54
39% better than 7%
0.74 better than 40%
81.0 better than 42%
1.01 better than 32%
62% of 167 duels better than 93%
30% of 30 situations better than 28%
Anubis43
53% better than 43%
0.78 better than 63%
82.8 better than 57%
1.08 better than 56%
59% of 145 duels better than 83%
34% of 32 situations better than 40%
Nuke20
35% better than 4%
0.72 better than 27%
77.8 better than 26%
0.98 better than 18%
47% of 55 duels better than 17%
38% of 8 situations better than 44%
Inferno14
43% -
0.71 -
78.2 -
0.95-
54% of 70 duels -
33% of 6 situations -
Cache10
70% -
0.83 -
85.8 -
1.24-
63% of 27 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kentapharik plays

Across 322 matches Kentapharik averages K/R 0.77, ADR 82.0 and a rating of 1.06. Biggest strength: Headshot rate at 65%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 65% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 129 of 322 matches the rating was 1.10 or higher (40%), in 104 it was below 0.90. In 306 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. Kentapharik loses the most ELO on Ancient (−117 ELO, win rate 39%). Things go best on Anubis (+100 ELO, win rate 53%). Match no. 4 of the day goes best: 55% win rate, +75 ELO. Last 30 days: 89 matches, win rate 48%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.