Kensshi831

Mongolia
On FACEIT since 2019 255 matches tracked 100 matches in 30 days
ELO ▲ 285
3,040
30-day peak: 3,074
Rank NA ▲ 28 places
#218
Mongolia #3 in Mongolia
30 days · prev. #246 · best #186
Last updated:

How does Kensshi831 play?

Rating 1.09 (from 205 matches) K/R 0.77 ADR 83.7 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 205 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 89%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.9+0.4 · Ø 1.5 better than 80%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.08+0.03 · Ø 1.05 better than 49%
Pistol kills per match 3.2
Knife kills 5 in 255 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 45x 4K, 5 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, ADR +6.4, Win rate +15 pp, ELO +270
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −279 ELO
61 matches · 51% win rate
On Mirage −88 ELO
86 matches · 60% win rate
Between 0:00 and 6:00 −94 ELO, win rate 53%
On Sundays +12 ELO, win rate 48%

Kensshi831 loses the most ELO in match 2 of the day: −279 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.74 · Mirage
  4. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
60% better than 72%
0.75 better than 44%
82.3 better than 50%
1.08 better than 54%
55% of 290 duels better than 64%
53% of 45 situations better than 87%
Dust 272
54% better than 47%
0.77 better than 55%
84.9 better than 64%
1.12 better than 64%
61% of 263 duels better than 88%
44% of 27 situations better than 64%
Ancient44
57% better than 56%
0.74 better than 41%
82.4 better than 50%
1.02 better than 36%
54% of 177 duels better than 60%
53% of 15 situations better than 84%
Inferno24
63% right on the average
0.86 better than 75%
91.9 better than 74%
1.25 better than 76%
69% of 90 duels better than 96%
38% of 8 situations right on the average
Anubis13
77% -
0.82 -
85.0 -
1.16-
54% of 52 duels -
50% of 10 situations -
Cache8
50% -
0.69 -
81.9 -
1.00-
61% of 28 duels -
0% of 1 situations -
Nuke8
50% -
0.70 -
70.8 -
1.01-
50% of 20 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kensshi831 plays

Across 255 matches Kensshi831 averages K/R 0.77 and ADR 83.7; the rating across the 205 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 48%, better than 89% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 49% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 96 of 205 matches the rating was 1.10 or higher (47%), in 63 it was below 0.90. In 205 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: August 2026 at 1.17. Kensshi831 loses the most ELO in match 2 of the day (−279 ELO, win rate 51%). Things go best on Inferno (+68 ELO, win rate 63%). Match no. 4 of the day goes best: 69% win rate, +12 ELO. Improved over the last three months: K/R +0.07, ADR +6.4, Win rate +15 pp, ELO +270. Got weaker: Headshots −2 pp. Last 30 days: 100 matches, win rate 67%, net ELO +256.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.