Kennyzadas

South Korea
On FACEIT since 2014 107 matches tracked 86 matches in 30 days
ELO ▲ 355
2,200
30-day peak: 2,200
Rank EU
#135,804
South Korea #1,889 in South Korea
Last updated:

How does Kennyzadas play?

Rating 1.12 K/R 0.81 ADR 86.2 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 107 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 3.5
Knife kills 1 in 107 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 33x 4K, 5 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.28).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.02−0.26 · Ø 0.28 better than 1%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.23, Rating +0.35, ADR +21.3, Win rate +24 pp, ELO +334
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Last 3 months: 0.85 (at the start 0.62). Well above the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
31 matches · 45% win rate
Between 0:00 and 6:00 −7 ELO, win rate 35%
On Sundays ±0 ELO, win rate 38%

Kennyzadas loses the most ELO on Mirage: −20 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 52 · Mirage
  3. Highest rating in a match: 3.25 · Cache

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 28%
0.80 better than 77%
87.5 better than 82%
1.07 better than 66%
50% of 129 duels better than 45%
44% of 18 situations better than 67%
Dust 222
64% better than 89%
0.81 better than 79%
88.6 better than 84%
1.14 better than 81%
52% of 119 duels better than 54%
33% of 6 situations better than 39%
Cache14
64% -
1.04 -
102.2 -
1.52-
61% of 54 duels -
50% of 4 situations -
Inferno13
62% -
0.89 -
90.4 -
1.28-
70% of 43 duels -
43% of 7 situations -
Anubis12
33% -
0.65 -
70.8 -
0.89-
40% of 53 duels -
22% of 9 situations -
Ancient11
27% -
0.68 -
76.1 -
0.90-
68% of 28 duels -
13% of 8 situations -
Nuke4
0% -
0.76 -
76.5 -
1.05-
33% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kennyzadas plays

Across 107 matches Kennyzadas averages K/R 0.81, ADR 86.2 and a rating of 1.12. Biggest strength: 3K rounds at 5.6%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 44% headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 48 of 107 matches the rating was 1.10 or higher (45%), in 39 it was below 0.90. In 86 matches with detailed stats: 33 4Ks and 5 aces. Kennyzadas loses the most ELO on Mirage (−20 ELO, win rate 45%). Things go best on Dust 2 (+47 ELO, win rate 64%). From match no. 5 of the day on, things go best: 55% win rate, +22 ELO. Improved over the last three months: K/R +0.23, Rating +0.35, ADR +21.3, Win rate +24 pp, ELO +334. Got weaker: Headshots −7 pp. Last 30 days: 86 matches, win rate 53%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.