KennySNACKzz

Portugal
104 matches tracked 10 matches in 30 days
Last updated:

How does KennySNACKzz play?

Rating 0.96 K/R 0.69 ADR 74.2 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 3.5

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 35%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 12x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 13%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether KennySNACKzz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 91 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.76
JulAugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −76 ELO
22 matches · 50% win rate
In match 2 of the day −76 ELO
30 matches · 37% win rate
On Thursdays −26 ELO, win rate 24%

KennySNACKzz loses the most ELO on Inferno: −76 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
50% right on the average
0.71 better than 39%
75.0 better than 23%
1.00 better than 45%
49% of 134 duels better than 41%
50% of 14 situations better than 80%
Dust 228
43% better than 24%
0.67 better than 21%
72.2 better than 12%
0.91 better than 15%
46% of 100 duels better than 24%
46% of 13 situations better than 74%
Inferno22
50% better than 39%
0.74 better than 54%
77.6 better than 34%
1.05 better than 56%
53% of 68 duels right on the average
60% of 10 situations better than 89%
Ancient6
33% -
0.67 -
72.9 -
0.92-
50% of 14 duels -
50% of 4 situations -
Anubis6
50% -
0.54 -
61.3 -
0.70-
58% of 12 duels -
50% of 2 situations -
Cache6
67% -
0.75 -
82.9 -
1.06-
50% of 16 duels -
100% of 2 situations -
Nuke6
17% -
0.59 -
69.8 -
0.80-
39% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KennySNACKzz plays

Across 104 matches KennySNACKzz averages K/R 0.69, ADR 74.2 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 9 players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 9 players. Averages 14.8 kills per match with 49% headshots. The strongest map is Mirage with a 50% win rate in 30 matches. In 35 of 104 matches the rating was 1.10 or higher (34%), in 49 it was below 0.90. In 88 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. KennySNACKzz loses the most ELO on Inferno (−76 ELO, win rate 50%). Things go best on Dust 2 (+24 ELO, win rate 43%). Last 30 days: 10 matches, win rate 60%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.