KennyKarry

Hong Kong
181 matches tracked
ELO
2,759
Peak across recorded matches: 2,786
Rank SEA ▼ 7 places
#396
Hong Kong #17 in Hong Kong
30 days · prev. #389 · best #374
Last updated:

How does KennyKarry play?

Rating 1.15 (from 131 matches) K/R 0.82 ADR 88.7 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 131 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 47%+6 pp · Ø 41% better than 87%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (52%).

Headshot rate 34%−18 pp · Ø 52% better than 1%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 2.7 from the last 131

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.3%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 51%
3K rounds 5.5%+1.2 pp · Ø 4.3% better than 88%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 11x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.0).

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +19 pp
= Stayed the same
K/R at 0.80, Rating at 1.15, ELO at 2,759
▼ Got worse
ADR −7.8, Win rate −5 pp

Aug to Sep 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.70
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
45 matches · 58% win rate
On Fridays −2 ELO, win rate 40%

KennyKarry loses the most ELO on Dust 2: −76 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.73 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
64% better than 89%
0.87 better than 90%
94.1 better than 93%
1.24 better than 92%
59% of 309 duels better than 86%
31% of 29 situations better than 27%
Dust 245
58% better than 68%
0.78 better than 63%
84.2 better than 63%
1.10 better than 62%
53% of 219 duels better than 55%
26% of 19 situations better than 18%
Ancient10
70% -
0.77 -
80.1 -
1.01-
51% of 43 duels -
71% of 7 situations -
Inferno8
75% -
0.90 -
91.8 -
1.28-
44% of 34 duels -
86% of 7 situations -
Anubis7
29% -
0.74 -
82.3 -
0.98-
45% of 29 duels -
33% of 3 situations -
Cache4
25% -
0.75 -
84.3 -
1.02-
39% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KennyKarry plays

Across 181 matches KennyKarry averages K/R 0.82 and ADR 88.7; the rating across the 131 rated matches is 1.15. Biggest strength: 3K rounds at 5.5%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 34% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 69 of 131 matches the rating was 1.10 or higher (53%), in 32 it was below 0.90. In 31 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.21. KennyKarry loses the most ELO on Dust 2 (−76 ELO, win rate 58%). Things go best on Mirage (+221 ELO, win rate 64%). Match no. 1 of the day goes best: 67% win rate, +113 ELO. Improved over the last three months: Headshots +19 pp. Got weaker: ADR −7.8, Win rate −5 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.15, ELO at 2,759.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.