Kenjur0

Russia
On FACEIT since 2017 172 matches tracked 78 matches in 30 days
Last updated:

How does Kenjur0 play?

Rating 0.95 (from 122 matches) K/R 0.68 ADR 78.7 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.92−0.13 · Ø 1.05 better than 6%
Pistol kills per match 2.9
Knife kills 2 in 172 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 20%
3K rounds 3.3%−1.0 pp · Ø 4.3% better than 12%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 12x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 68%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.67, ADR at 78.7
▼ Got worse
Rating −0.19, Headshots −3 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −134 ELO
45 matches · 53% win rate
On Dust 2 −15 ELO
51 matches · 57% win rate
Between 6:00 and 12:00 −124 ELO, win rate 43%
On Thursdays −49 ELO, win rate 39%

Kenjur0 loses the most ELO on Mirage: −134 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.17 · Inferno
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
57% better than 65%
0.72 better than 34%
80.7 better than 44%
0.98 better than 23%
54% of 171 duels better than 61%
19% of 16 situations better than 8%
Mirage45
53% right on the average
0.64 better than 7%
77.1 better than 25%
0.92 better than 10%
47% of 182 duels better than 21%
43% of 21 situations better than 65%
Anubis27
52% better than 41%
0.67 better than 13%
78.4 better than 31%
0.91 better than 8%
39% of 94 duels better than 3%
46% of 13 situations better than 69%
Ancient26
58% better than 64%
0.73 better than 38%
81.4 better than 46%
0.98 better than 26%
45% of 71 duels better than 13%
50% of 4 situations better than 78%
Inferno10
40% -
0.73 -
81.5 -
1.10-
46% of 26 duels -
33% of 3 situations -
Nuke8
38% -
0.60 -
68.7 -
0.89-
33% of 21 duels -
-
Overpass4
25% -
0.65 -
70.8 -
0.84-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Kenjur0 plays

Across 172 matches Kenjur0 averages K/R 0.68 and ADR 78.7; the rating across the 122 rated matches is 0.95. Most room to improve: K/D at 0.92, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 39 of 122 matches the rating was 1.10 or higher (32%), in 56 it was below 0.90. In 102 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: June 2026 at 1.11. Kenjur0 loses the most ELO on Mirage (−134 ELO, win rate 53%). Things go best on Ancient (+25 ELO, win rate 58%). Match no. 1 of the day goes best: 63% win rate, −49 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Rating −0.19, Headshots −3 pp. Unchanged in recent months: K/R at 0.67, ADR at 78.7. Last 30 days: 78 matches, win rate 55%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.