KenNz-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength1.18 K/D and so clearly above the average (0.99).
Impact
AverageExactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).
Utility and deaths
StrengthDied in 67% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months: 0.78 (at the start 0.84). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.20. Last 3 months: 1.13 (at the start 1.15). Well above the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 87.4. Last 3 months: 81.9 (at the start 86.4). Slightly above the average (79.2).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months: 53% (at the start 55%). Well above the average (47%).
Matches won (win rate)
Best month: August 2026 with 65%. Last 3 months: 55% (at the start 29%). Well above the average (48%).
Best month: August 2026 with 1,751. Last 3 months: 1,699 (at the start 1,440).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
KenNz- loses the most ELO in match 1 of the day: −71 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.06 · Anubis
- Most kills in a match: 36 · Anubis
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How KenNz- plays
Across 101 matches KenNz- averages K/R 0.79, ADR 82.8 and a rating of 1.13. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Averages 17.7 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 52 of 101 matches the rating was 1.10 or higher (51%), in 24 it was below 0.90. In 80 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.20. KenNz- loses the most ELO in match 1 of the day (−71 ELO, win rate 40%). Things go best on Inferno (+6 ELO, win rate 60%). Improved over the last three months: Win rate +26 pp, ELO +259. Got weaker: K/R −0.06, ADR −4.5, Headshots −2 pp. Unchanged in recent months: Rating at 1.13. Last 30 days: 25 matches, win rate 60%, net ELO −73.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.