Ken7ou

Estonia
281 matches tracked 40 matches in 30 days
Last updated:

How does Ken7ou play?

Rating 1.02 (from 231 matches) K/R 0.72 ADR 80.4 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 231 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 94%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.97−0.01 · Ø 0.98 better than 46%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 61%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 33x 4K, 5 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 16%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 20%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, ELO +123
= Stayed the same
K/R at 0.73, ADR at 81.5, Win rate at 50%
▼ Got worse
Rating −0.10

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.70). Just above the average (0.71).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
71 matches · 55% win rate
On Ancient −33 ELO
43 matches · 40% win rate
On Tuesdays −50 ELO, win rate 44%

Ken7ou loses the most ELO on Mirage: −119 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
48% better than 43%
0.75 better than 68%
83.5 better than 73%
1.03 better than 64%
51% of 356 duels better than 55%
38% of 40 situations right on the average
Mirage71
55% better than 68%
0.73 better than 60%
83.1 better than 74%
1.04 better than 71%
50% of 338 duels right on the average
25% of 24 situations better than 19%
Ancient43
40% better than 16%
0.69 better than 31%
76.5 better than 28%
0.97 better than 42%
50% of 191 duels right on the average
21% of 19 situations better than 13%
Anubis40
53% right on the average
0.67 better than 24%
77.6 better than 42%
0.98 better than 42%
50% of 219 duels right on the average
40% of 15 situations better than 53%
Inferno18
44% better than 28%
0.70 better than 44%
75.3 better than 28%
1.05-
57% of 70 duels better than 81%
64% of 11 situations better than 94%
Nuke17
47% better than 33%
0.73 better than 45%
78.9 better than 42%
1.07-
62% of 90 duels better than 98%
0% of 7 situations better than 1%
Cache11
64% -
0.70 -
81.1 -
0.94-
52% of 56 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ken7ou plays

Across 281 matches Ken7ou averages K/R 0.72 and ADR 80.4; the rating across the 231 rated matches is 1.02. Biggest strength: Headshot rate at 56%, better than 94% of level 7 players. Most room to improve: Utility damage per round at 2.6, better than only 16% of level 7 players. Averages 15.7 kills per match with 56% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 85 of 231 matches the rating was 1.10 or higher (37%), in 86 it was below 0.90. In 191 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: June 2026 at 1.14. Ken7ou loses the most ELO on Mirage (−119 ELO, win rate 55%). Things go best on Anubis (+97 ELO, win rate 53%). Match no. 2 of the day goes best: 57% win rate, −133 ELO. Improved over the last three months: Headshots +3 pp, ELO +123. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.73, ADR at 81.5, Win rate at 50%. Last 30 days: 40 matches, win rate 58%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.