Kemosabe

Denmark
On FACEIT since 2020 328 matches tracked 102 matches in 30 days
Last updated:

How does Kemosabe play?

Rating 1.00 (from 278 matches) K/R 0.71 ADR 76.5 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 278 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 87%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (13.1%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 59%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 43x 4K, 3 aces in 267 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, ADR +5.8
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −10 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.68). Right on the average (0.72).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
38 matches · 39% win rate
On Mirage −45 ELO
76 matches · 51% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 43%
On Sundays −100 ELO, win rate 46%

Kemosabe loses the most ELO on Dust 2: −102 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Inferno
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 30 · Nuke

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
51% better than 51%
0.70 better than 34%
76.4 better than 29%
0.97 better than 35%
56% of 356 duels better than 80%
53% of 30 situations better than 85%
Inferno51
59% better than 67%
0.76 better than 61%
77.9 better than 35%
1.10 better than 68%
55% of 189 duels better than 64%
59% of 29 situations better than 89%
Ancient48
42% better than 21%
0.72 better than 42%
77.7 better than 33%
0.99 better than 42%
54% of 252 duels better than 70%
31% of 26 situations better than 35%
Nuke45
62% better than 72%
0.76 right on the average
80.5 better than 39%
1.11 better than 66%
57% of 208 duels better than 73%
45% of 29 situations better than 60%
Dust 238
39% better than 15%
0.62 better than 6%
68.3 better than 4%
0.84 better than 5%
42% of 168 duels better than 11%
64% of 14 situations better than 96%
Anubis32
53% better than 57%
0.72 better than 42%
79.1 better than 43%
0.99 better than 37%
52% of 128 duels better than 57%
45% of 22 situations better than 70%
Cache27
59% -
0.70 -
76.2 -
0.98-
49% of 132 duels -
25% of 16 situations -
Vertigo9
22% -
0.67 -
72.3 -
0.88-
49% of 45 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kemosabe plays

Across 328 matches Kemosabe averages K/R 0.71 and ADR 76.5; the rating across the 278 rated matches is 1.00. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 16.0 kills per match with 58% headshots. The strongest map is Nuke with a 62% win rate in 45 matches. In 103 of 278 matches the rating was 1.10 or higher (37%), in 109 it was below 0.90. In 267 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. Kemosabe loses the most ELO on Dust 2 (−102 ELO, win rate 39%). Things go best on Inferno (+56 ELO, win rate 59%). Match no. 4 of the day goes best: 68% win rate. Improved over the last three months: K/R +0.04, ADR +5.8. Got weaker: Headshots −5 pp, Win rate −10 pp. Last 30 days: 102 matches, win rate 49%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.