Kelyra

Poland
324 matches tracked 70 matches in 30 days
Last updated:

How does Kelyra play?

Rating 0.96 (from 315 matches) K/R 0.68 ADR 76.2 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 315 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just above the average (0.97).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.3
Knife kills 6 in 324 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).

2K rounds 12.4%−0.4 pp · Ø 12.8% better than 31%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 24%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 27x 4K, 2 aces in 246 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 76%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 92%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 76.7, Win rate at 51%
▼ Got worse
Headshots −3 pp, ELO −113

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.69 (at the start 0.64). Just below the average (0.71).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −323 ELO
80 matches · 49% win rate
From match 5 of the day −132 ELO
78 matches · 44% win rate
On Mirage −97 ELO
24 matches · 58% win rate

Kelyra loses the most ELO on Ancient: −323 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 1.97 · Ancient
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis85
56% better than 67%
0.73 better than 55%
80.3 better than 53%
1.04 better than 65%
53% of 404 duels better than 65%
35% of 60 situations better than 39%
Ancient80
49% better than 45%
0.68 better than 26%
76.6 better than 31%
0.96 better than 36%
51% of 310 duels better than 53%
36% of 58 situations better than 48%
Dust 274
43% better than 27%
0.62 better than 7%
70.6 better than 9%
0.87 better than 9%
44% of 286 duels better than 17%
43% of 58 situations better than 65%
Nuke34
53% better than 44%
0.69 better than 23%
76.7 better than 26%
1.00 better than 36%
50% of 117 duels better than 39%
50% of 34 situations better than 73%
Mirage24
58% better than 74%
0.74 better than 57%
84.2 better than 71%
1.05 better than 64%
51% of 81 duels right on the average
55% of 22 situations better than 88%
Cache22
55% -
0.59 -
70.7 -
0.87-
48% of 86 duels -
29% of 17 situations -
Inferno4
25% -
0.57 -
62.2 -
0.73-
46% of 13 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kelyra plays

Across 324 matches Kelyra averages K/R 0.68 and ADR 76.2; the rating across the 315 rated matches is 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: 3K rounds at 3.3%, better than only 24% of level 8 players. Averages 15.4 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 24 matches. In 99 of 315 matches the rating was 1.10 or higher (31%), in 138 it was below 0.90. In 246 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: June 2026 at 1.14. Kelyra loses the most ELO on Ancient (−323 ELO, win rate 49%). Things go best on Anubis (+141 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +114 ELO. Improved over the last three months: K/R +0.05, Rating +0.07. Got weaker: Headshots −3 pp, ELO −113. Unchanged in recent months: ADR at 76.7, Win rate at 51%. Last 30 days: 70 matches, win rate 44%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.