Kels

United Kingdom
122 matches tracked 28 matches in 30 days
Last updated:

How does Kels play?

Rating 0.91 (from 72 matches) K/R 0.65 ADR 72.7 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 72 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 6% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 43%−7 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 2.2
Knife kills 3 in 122 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 25%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 14%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 1x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 14%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.10, Win rate +11 pp, ELO +138
= Stayed the same
ADR at 75.6
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.67. Last 3 months: 0.68 (at the start 0.64). Slightly below the average (0.72).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +29 ELO
27 matches · 30% win rate
Between 12:00 and 18:00 −53 ELO, win rate 42%
On Tuesdays ±0 ELO, win rate 43%

Kels loses the most ELO in match 2 of the day: +29 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Nuke
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
41% better than 18%
0.67 better than 21%
72.9 better than 15%
0.89 better than 11%
31% of 54 duels better than 1%
26% of 19 situations better than 19%
Inferno22
55% better than 56%
0.69 better than 32%
76.7 better than 30%
0.96 better than 28%
55% of 42 duels better than 64%
33% of 9 situations better than 36%
Anubis16
63% better than 85%
0.57 better than 2%
69.9 better than 6%
0.84-
43% of 14 duels better than 12%
33% of 3 situations better than 39%
Ancient14
57% -
0.66 -
71.0 -
0.83-
44% of 18 duels -
46% of 13 situations -
Nuke14
43% -
0.67 -
76.3 -
1.05-
53% of 17 duels -
0% of 4 situations -
Dust 28
25% -
0.58 -
65.3 -
0.83-
31% of 16 duels -
0% of 4 situations -
Cache4
75% -
0.62 -
63.4 -
0.98-
40% of 15 duels -
17% of 6 situations -
Overpass3
33% -
0.64 -
74.7 -
0.87-
33% of 6 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kels plays

Across 122 matches Kels averages K/R 0.65 and ADR 72.7; the rating across the 72 rated matches is 0.91. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 9 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 9 players. Averages 14.0 kills per match with 46% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 19 of 72 matches the rating was 1.10 or higher (26%), in 39 it was below 0.90. In 28 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. Kels loses the most ELO in match 2 of the day (+29 ELO, win rate 30%). Things go best on Mirage (+66 ELO, win rate 41%). Match no. 3 of the day goes best: 65% win rate, +1 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, Win rate +11 pp, ELO +138. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 75.6. Last 30 days: 28 matches, win rate 57%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.