Kelmendi980

Kosovo
On FACEIT since 2023 49 matches tracked 17 matches in 30 days
Last updated:

How does Kelmendi980 play?

Rating 1.05 K/R 0.76 ADR 85.7 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 49 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

57% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 57%+19 pp · Ø 38% better than 99%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 3.2
Knife kills 1 in 49 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 91%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 1x 4K, 2 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Win rate +6 pp, ELO +132
= Stayed the same
Rating at 1.07, ADR at 86.1, Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
20 matches · 40% win rate

Kelmendi980 loses the most ELO in match 1 of the day: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 1.94 · Dust 2
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient15
60% better than 77%
0.78 better than 68%
88.2 better than 81%
1.06 better than 61%
53% of 90 duels better than 60%
57% of 7 situations better than 90%
Inferno10
50% -
0.76 -
91.4 -
1.02-
63% of 64 duels -
50% of 6 situations -
Anubis5
40% -
0.81 -
89.9 -
1.02-
58% of 36 duels -
0% of 1 situations -
Mirage5
80% -
0.72 -
81.5 -
1.06-
60% of 25 duels -
75% of 4 situations -
Nuke5
40% -
0.61 -
70.1 -
0.91-
48% of 33 duels -
38% of 8 situations -
Dust 24
75% -
0.83 -
89.6 -
1.13-
57% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kelmendi980 plays

Across 49 matches Kelmendi980 averages K/R 0.76, ADR 85.7 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 20 of 49 matches the rating was 1.10 or higher (41%), in 15 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 2 aces. Kelmendi980 loses the most ELO in match 1 of the day (−25 ELO, win rate 40%). Improved over the last three months: K/R +0.04, Win rate +6 pp, ELO +132. Unchanged in recent months: Rating at 1.07, ADR at 86.1, Headshots at 57%. Last 30 days: 17 matches, win rate 71%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.