KelliOne-

Ukraine
217 matches tracked 49 matches in 30 days
Last updated:

How does KelliOne- play?

Rating 1.10 (from 62 matches) K/R 0.80 ADR 85.7 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 62 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average.
ClutcherHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 56%+5 pp better than 83%

Clutch

Strength
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 7%−4 pp better than 41%
K/D 1.16+0.13 better than 85%
Pistol kills per match 3.3
Knife kills 1 in 217 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 34x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.40+0.10 better than 78%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +5 pp
= Stayed the same
K/R at 0.80, ADR at 86.1, ELO at 2,645
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.77).

Patterns

From the last 217 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −199 ELO
75 matches · 47% wins
On Anubis −190 ELO
27 matches · 41% wins
Between 0:00 and 6:00 −264 ELO, win rate 37%
On Saturdays −80 ELO, win rate 36%

KelliOne- loses the most ELO on Mirage: −199 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 39 · Vertigo

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
47% better than 31%
0.77 better than 62%
84.2 better than 67%
1.05 better than 53%
59% of 276 duels better than 88%
49% of 45 situations better than 80%
Dust 243
44% better than 22%
0.80 better than 77%
85.1 better than 72%
1.05-
56% of 153 duels better than 75%
43% of 30 situations better than 64%
Ancient36
61% better than 79%
0.87 better than 93%
90.3 better than 87%
1.25-
64% of 120 duels better than 98%
52% of 29 situations better than 85%
Anubis27
41% better than 15%
0.79 better than 73%
86.0 better than 75%
1.15 better than 83%
51% of 113 duels level
30% of 20 situations better than 31%
Cache14
50% -
0.73 -
80.9 -
0.56-
51% of 53 duels -
38% of 16 situations -
Nuke14
29% -
0.79 -
85.5 -
1.02-
54% of 65 duels -
10% of 10 situations -
Inferno7
86% -
0.83 -
83.2 -
1.17-
63% of 38 duels -
89% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KelliOne- plays

Across 217 matches KelliOne- averages K/R 0.80 and ADR 85.7; the rating across the 62 rated matches is 1.10. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 25% of players on level 10. On average 17.2 kills per match, 58% of them headshots. The strongest map is Ancient with a 61% win rate in 36 matches. In 27 of 62 matches the rating was 1.10 or higher (44%), in 21 it was below 0.90. In 154 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. KelliOne- loses the most ELO on Mirage (−199 ELO, win rate 47%). Things go best from match 5 of the day (+91 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.80, ADR at 86.1, ELO at 2,645. Last 30 days: 49 matches, win rate 35%, ELO balance −281.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.