KejZa

Poland
106 matches tracked
ELO ▲ 49
2,027
30-day peak: 2,027
Rank EU
#225,204
Poland #10,848 in Poland
Last updated:

How does KejZa play?

Rating 1.03 K/R 0.71 ADR 75.7 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.3%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.12, Win rate +15 pp
= Stayed the same
ADR at 76.3
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −88 ELO
27 matches · 41% win rate
On Mirage −28 ELO
40 matches · 55% win rate
On Dust 2 −2 ELO
28 matches · 57% win rate

KejZa loses the most ELO in match 1 of the day: −88 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 1.84 · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 64%
0.67 better than 20%
73.2 better than 16%
0.98 better than 35%
46% of 145 duels better than 22%
32% of 28 situations better than 31%
Dust 228
57% better than 69%
0.76 better than 60%
78.9 better than 39%
1.11 better than 74%
54% of 104 duels better than 64%
46% of 13 situations better than 74%
Ancient12
42% -
0.65 -
72.9 -
0.94-
48% of 29 duels -
30% of 10 situations -
Anubis12
67% -
0.68 -
72.9 -
1.01-
59% of 37 duels -
54% of 13 situations -
Cache7
57% -
0.70 -
78.8 -
0.96-
47% of 19 duels -
25% of 4 situations -
Nuke6
83% -
0.87 -
90.7 -
1.21-
58% of 33 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KejZa plays

Across 106 matches KejZa averages K/R 0.71, ADR 75.7 and a rating of 1.03. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 56% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 44 of 106 matches the rating was 1.10 or higher (42%), in 39 it was below 0.90. In 62 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. KejZa loses the most ELO in match 1 of the day (−88 ELO, win rate 41%). Things go best in match 2 of the day (+55 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +55 ELO. Improved over the last three months: K/R +0.05, Rating +0.12, Win rate +15 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 76.3. Last 30 days: 3 matches, win rate 67%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.