Kebson

Papua New Guinea
270 matches tracked 48 matches in 30 days
Last updated:

How does Kebson play?

Rating 0.93 (from 248 matches) K/R 0.68 ADR 80.4 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 248 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−4 pp · Ø 49% better than 12%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.97).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.90−0.07 · Ø 0.97 better than 15%
Pistol kills per match 2.5
Knife kills 5 in 270 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (12.8%).

2K rounds 12.2%−0.6 pp · Ø 12.8% better than 26%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 28x 4K, 4 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 6.8+2.7 · Ø 4.1 better than 93%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 78%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.69, Rating at 0.93, ADR at 80.8
▼ Got worse
Win rate −4 pp, ELO −296

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.66). Just below the average (0.71).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −143 ELO
89 matches · 49% win rate
On Anubis −27 ELO
35 matches · 49% win rate
On Tuesdays −48 ELO, win rate 36%

Kebson loses the most ELO on Mirage: −143 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
49% better than 43%
0.72 better than 47%
83.8 better than 70%
1.00 better than 47%
46% of 426 duels better than 26%
37% of 38 situations better than 46%
Dust 248
48% better than 42%
0.68 better than 28%
78.7 better than 44%
0.91 better than 17%
39% of 234 duels better than 5%
0% of 15 situations better than 1%
Ancient47
47% better than 41%
0.67 better than 21%
80.5 better than 52%
0.90 better than 18%
47% of 189 duels better than 30%
24% of 21 situations better than 18%
Anubis35
49% better than 45%
0.66 better than 21%
76.5 better than 34%
0.90 better than 15%
41% of 158 duels better than 9%
38% of 8 situations better than 46%
Nuke24
63% better than 77%
0.68 better than 18%
79.7 better than 41%
0.92 better than 13%
54% of 113 duels better than 60%
44% of 9 situations better than 59%
Cache15
60% -
0.71 -
84.5 -
0.93-
42% of 79 duels -
14% of 7 situations -
Inferno8
50% -
0.60 -
72.1 -
0.76-
48% of 40 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Kebson plays

Across 270 matches Kebson averages K/R 0.68 and ADR 80.4; the rating across the 248 rated matches is 0.93. Biggest strength: Utility hit rate at 44%, better than 95% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 8 players. Averages 15.2 kills per match with 49% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 63 of 248 matches the rating was 1.10 or higher (25%), in 116 it was below 0.90. In 212 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 0.99. Kebson loses the most ELO on Mirage (−143 ELO, win rate 49%). Things go best on Dust 2 (+146 ELO, win rate 48%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp, ELO −296. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 80.8. Last 30 days: 48 matches, win rate 42%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.