Kebby01

Vietnam
On FACEIT since 2017 132 matches tracked 25 matches in 30 days
Last updated:

How does Kebby01 play?

Rating 1.14 K/R 0.81 ADR 84.6 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 132 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.9
Knife kills 1 in 132 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 30x 4K, 1 ace in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Kebby01 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 126 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −32 ELO
20 matches · 60% win rate
On Ancient −17 ELO
21 matches · 29% win rate
On Sundays +13 ELO, win rate 45%

Kebby01 loses the most ELO on Anubis: −32 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.55 · Cache

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
52% right on the average
0.79 better than 69%
84.2 better than 65%
1.09 better than 66%
58% of 223 duels better than 83%
41% of 29 situations better than 60%
Dust 226
46% better than 30%
0.77 better than 62%
81.6 better than 52%
1.10 better than 69%
51% of 113 duels right on the average
50% of 22 situations better than 81%
Ancient21
29% better than 2%
0.77 better than 62%
81.0 better than 45%
1.07 better than 62%
46% of 79 duels better than 21%
40% of 10 situations better than 55%
Anubis20
60% better than 74%
0.90 better than 95%
88.8 better than 82%
1.34 better than 98%
66% of 71 duels better than 97%
36% of 22 situations better than 44%
Cache11
73% -
0.95 -
98.9 -
1.35-
63% of 49 duels -
50% of 6 situations -
Inferno6
50% -
0.85 -
85.4 -
1.18-
54% of 24 duels -
50% of 6 situations -
Nuke4
50% -
0.61 -
68.4 -
0.87-
73% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Kebby01 plays

Across 132 matches Kebby01 averages K/R 0.81, ADR 84.6 and a rating of 1.14. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 66 of 132 matches the rating was 1.10 or higher (50%), in 31 it was below 0.90. In 126 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: September 2026 at 1.19. Kebby01 loses the most ELO on Anubis (−32 ELO, win rate 60%). Things go best on Mirage (+25 ELO, win rate 52%). Match no. 3 of the day goes best: 59% win rate. Last 30 days: 25 matches, win rate 64%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.