KeRbyyyy

Russia
100 matches tracked
Last updated:

How does KeRbyyyy play?

Rating 0.93 (from 63 matches) K/R 0.65 ADR 70.9 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 55%+6 pp · Ø 49% better than 89%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 22%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 0.93−0.05 · Ø 0.98 better than 28%
Pistol kills per match 2.5
Knife kills 3 in 100 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 14.9%+2.0 pp · Ø 12.9% better than 91%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 41%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 0x 4K, 0 aces in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.26).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 78%
Enemies flashed per round 0.43+0.17 · Ø 0.26 better than 86%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.10, Rating +0.12, ADR +11.0, Win rate +4 pp, ELO +175
= Stayed the same
Nothing clear
▼ Got worse
Headshots −10 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.63). Just above the average (0.71).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −73 ELO
26 matches · 35% win rate
On Dust 2 −20 ELO
38 matches · 61% win rate
Between 12:00 and 18:00 −31 ELO, win rate 43%

KeRbyyyy loses the most ELO in match 2 of the day: −73 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Ancient
  2. Highest rating in a match: 3.25 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
61% better than 87%
0.68 better than 31%
71.7 better than 14%
1.00 right on the average
55% of 77 duels better than 80%
44% of 16 situations better than 67%
Mirage16
63% better than 89%
0.75 better than 69%
79.7 better than 57%
1.15-
66% of 56 duels better than 99%
38% of 8 situations right on the average
Anubis15
53% right on the average
0.61 better than 7%
68.1 better than 4%
0.83-
38% of 24 duels better than 2%
29% of 7 situations better than 25%
Ancient12
42% -
0.59 -
65.6 -
0.85-
38% of 52 duels -
50% of 8 situations -
Inferno8
13% -
0.53 -
64.6 -
0.69-
47% of 19 duels -
50% of 4 situations -
Nuke6
17% -
0.66 -
69.1 -
0.69-
71% of 7 duels -
0% of 5 situations -
Cache3
100% -
0.63 -
76.2 -
0.91-
20% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KeRbyyyy plays

Across 100 matches KeRbyyyy averages K/R 0.65 and ADR 70.9; the rating across the 63 rated matches is 0.93. Biggest strength: Opening duels won at 55%, better than 89% of level 7 players. Most room to improve: Damage per round (ADR) at 70.9, better than only 7% of level 7 players. Averages 14.3 kills per match with 41% headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 18 of 63 matches the rating was 1.10 or higher (29%), in 31 it was below 0.90. Best month by rating: August 2026 at 1.01. KeRbyyyy loses the most ELO in match 2 of the day (−73 ELO, win rate 35%). Things go best in match 1 of the day (+38 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +38 ELO. Improved over the last three months: K/R +0.10, Rating +0.12, ADR +11.0, Win rate +4 pp, ELO +175. Got weaker: Headshots −10 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.