KeR-F
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Weakness12% of 1v2s won and so well below the average (22%).
Weapons and aim
Average57% headshots and so well above the average (49%).
Impact
WeaknessExactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).
Utility and deaths
Weakness23% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.85. Last 3 months: 0.64 (at the start 0.76). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.90. Last 3 months: 0.90 (at the start 1.01). Well below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 91.8. Last 3 months: 70.9 (at the start 83.3). Clearly below the average (80.4).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months: 58% (at the start 54%). Well above the average (49%).
Matches won (win rate)
Best month: May 2026 with 75%. Last 3 months: 44% (at the start 68%). Clearly below the average (49%).
Best month: August 2026 with 2,254. Last 3 months: 2,098 (at the start 2,040).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 74 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 38 · Cache
- Highest rating in a match: 2.02 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 74 matchesCompared with players on the same level who have at least 15 matches on the map.
How KeR-F plays
Across 74 matches KeR-F averages K/R 0.68 and ADR 74.6; the rating across the 53 rated matches is 0.90. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 57% headshots. The strongest map is Dust 2 with a 68% win rate in 28 matches. In 13 of 53 matches the rating was 1.10 or higher (25%), in 31 it was below 0.90. In 52 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 0.90. Things go best on Dust 2 (+32 ELO, win rate 68%). Improved over the last three months: Headshots +4 pp, ELO +58. Got weaker: K/R −0.12, Rating −0.11, ADR −12.4, Win rate −24 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.