KeNiiiz

Taiwan
On FACEIT since 2020 145 matches tracked
ELO ▲ 57
2,807
30-day peak: 2,807
Rank SEA ▼ 6 places
#335
Taiwan #6 in Taiwan
30 days · prev. #329 · best #317
Last updated:

How does KeNiiiz play?

Rating 1.12 (from 95 matches) K/R 0.83 ADR 86.9 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 95 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,750-2,999 ELO

Compared with 11,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

27% headshots and so well below the average (52%).

Headshot rate 27%−25 pp · Ø 52% better than 1%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.25+0.20 · Ø 1.05 better than 91%
Pistol kills per match 3.1
Knife kills 1 in 145 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 58%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 17x 4K, 2 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +30 pp, ELO +210
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.28, ADR −10.6, Win rate −20 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOct

Best month: April 2026 with 0.93. Last 3 months: 0.75 (at the start 0.92). Right on the average (0.75).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
25 matches · 40% win rate
On Inferno −31 ELO
32 matches · 63% win rate
On Saturdays +113 ELO, win rate 50%

KeNiiiz loses the most ELO in match 3 of the day: −60 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.17 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
48% better than 31%
0.84 better than 84%
89.5 better than 81%
1.18 better than 85%
50% of 122 duels better than 37%
26% of 31 situations better than 21%
Inferno32
63% better than 68%
0.85 better than 74%
86.6 better than 58%
1.17 better than 64%
48% of 66 duels better than 15%
45% of 11 situations better than 65%
Anubis26
69% better than 91%
0.81 better than 76%
84.0 better than 62%
1.09 better than 61%
58% of 65 duels better than 80%
44% of 9 situations better than 64%
Dust 222
36% better than 5%
0.79 better than 68%
85.9 better than 70%
1.03 better than 39%
51% of 76 duels better than 44%
48% of 23 situations better than 75%
Mirage8
50% -
0.65 -
68.0 -
0.77-
40% of 20 duels -
50% of 2 situations -
Cache6
100% -
1.00 -
99.0 -
1.42-
57% of 7 duels -
0% of 2 situations -
Nuke3
100% -
1.02 -
99.3 -
1.49-
100% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KeNiiiz plays

Across 145 matches KeNiiiz averages K/R 0.83 and ADR 86.9; the rating across the 95 rated matches is 1.12. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 27%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 18.9 kills per match with 27% headshots. The strongest map is Anubis with a 69% win rate in 26 matches. In 45 of 95 matches the rating was 1.10 or higher (47%), in 24 it was below 0.90. In 65 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: June 2026 at 1.34. KeNiiiz loses the most ELO in match 3 of the day (−60 ELO, win rate 40%). Things go best in match 1 of the day (+122 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +122 ELO. Improved over the last three months: Headshots +30 pp, ELO +210. Got weaker: K/R −0.17, Rating −0.28, ADR −10.6, Win rate −20 pp. Last 30 days: 9 matches, win rate 56%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.