KeKO1234598

Poland
On FACEIT since 2020 251 matches tracked 94 matches in 30 days
ELO ▼ 4
2,367
30-day peak: 2,408
Rank EU
#81,240
Poland #4,366 in Poland
Last updated:

How does KeKO1234598 play?

Rating 1.15 (from 221 matches) K/R 0.81 ADR 87.5 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 221 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 3.4
Knife kills 3 in 251 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 82%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 63x 4K, 5 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 7%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.13, ADR +10.4, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.84 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −149 ELO
60 matches · 47% win rate
On Anubis −102 ELO
46 matches · 52% win rate
Between 12:00 and 18:00 −59 ELO, win rate 42%
On Sundays −68 ELO, win rate 44%

KeKO1234598 loses the most ELO in match 1 of the day: −149 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.08 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
57% better than 71%
0.88 better than 94%
92.3 better than 91%
1.24 better than 94%
61% of 645 duels better than 93%
57% of 44 situations better than 92%
Anubis46
52% better than 49%
0.77 better than 62%
81.3 better than 52%
1.07 better than 60%
59% of 307 duels better than 89%
35% of 23 situations better than 45%
Inferno34
44% better than 19%
0.78 better than 61%
86.6 better than 67%
1.07 better than 49%
53% of 230 duels better than 44%
50% of 8 situations better than 79%
Cache26
65% -
0.82 -
88.4 -
1.16-
63% of 156 duels -
44% of 16 situations -
Nuke24
33% better than 4%
0.78 better than 59%
87.5 better than 72%
1.08 better than 59%
55% of 164 duels better than 61%
38% of 8 situations better than 44%
Ancient12
58% -
0.70 -
78.6 -
0.95-
52% of 29 duels -
-
Dust 24
25% -
0.69 -
74.6 -
0.90-
39% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KeKO1234598 plays

Across 251 matches KeKO1234598 averages K/R 0.81 and ADR 87.5; the rating across the 221 rated matches is 1.15. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Cache with a 65% win rate in 26 matches. In 113 of 221 matches the rating was 1.10 or higher (51%), in 61 it was below 0.90. In 194 matches with detailed stats: 63 4Ks and 5 aces. Best month by rating: October 2026 at 1.20. KeKO1234598 loses the most ELO in match 1 of the day (−149 ELO, win rate 47%). Things go best in match 3 of the day (+98 ELO, win rate 60%). Match no. 4 of the day goes best: 63% win rate, −19 ELO. Improved over the last three months: K/R +0.11, Rating +0.13, ADR +10.4, Win rate +3 pp. Got weaker: Headshots −3 pp. Last 30 days: 94 matches, win rate 51%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.