KeFirr

Russia
160 matches tracked 28 matches in 30 days
Last updated:

How does KeFirr play?

Rating 1.12 (from 114 matches) K/R 0.81 ADR 85.5 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 114 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 91%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (0.98).

Headshot rate 53%+5 pp · Ø 48% better than 77%
AWP share of kills 11%+1 pp · Ø 10% better than 60%
K/D 1.13+0.15 · Ø 0.98 better than 87%
Pistol kills per match 3.0
Knife kills 1 in 160 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.4 pp · Ø 12.9% better than 77%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 63%
MVPs per match 2.5+0.3 · Ø 2.2 better than 78%
4Ks and aces 16x 4K, 5 aces in 89 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 2%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 17%
Deaths per round 72%−1 pp · Ø 73% better than 52%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +386
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.05, Rating −0.14, ADR −5.0, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: October 2026 with 0.96. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.72).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −11 ELO
47 matches · 36% win rate
On Anubis −5 ELO
41 matches · 61% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 45%
On Thursdays −26 ELO, win rate 30%

KeFirr loses the most ELO on Mirage: −11 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Anubis
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
36% better than 9%
0.78 better than 74%
80.8 better than 56%
1.05 better than 63%
49% of 156 duels better than 43%
54% of 24 situations better than 88%
Anubis41
61% better than 80%
0.85 better than 92%
88.5 better than 84%
1.23 better than 96%
50% of 125 duels better than 44%
38% of 13 situations right on the average
Ancient30
57% better than 70%
0.83 better than 90%
88.6 better than 88%
1.12 better than 84%
65% of 96 duels better than 98%
46% of 13 situations better than 73%
Dust 223
48% better than 40%
0.80 better than 81%
88.5 better than 87%
1.07 better than 69%
56% of 99 duels better than 78%
50% of 8 situations better than 81%
Inferno9
56% -
0.75 -
80.3 -
1.16-
50% of 20 duels -
0% of 1 situations -
Nuke5
20% -
0.79 -
78.4 -
1.03-
56% of 9 duels -
33% of 3 situations -
Cache3
100% -
0.77 -
87.8 -
1.17-
54% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KeFirr plays

Across 160 matches KeFirr averages K/R 0.81 and ADR 85.5; the rating across the 114 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 9 players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 9 players. Averages 18.0 kills per match with 53% headshots. The strongest map is Anubis with a 61% win rate in 41 matches. In 59 of 114 matches the rating was 1.10 or higher (52%), in 31 it was below 0.90. In 89 matches with detailed stats: 16 4Ks and 5 aces. Best month by rating: October 2026 at 1.35. KeFirr loses the most ELO on Mirage (−11 ELO, win rate 36%). Things go best on Dust 2 (+51 ELO, win rate 48%). Match no. 2 of the day goes best: 61% win rate, +28 ELO. Improved over the last three months: ELO +386. Got weaker: K/R −0.05, Rating −0.14, ADR −5.0, Headshots −4 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 28 matches, win rate 61%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.