Ke1ly

Russia
On FACEIT since 2024 303 matches tracked 44 matches in 30 days
ELO ▲ 333
3,413
30-day peak: 3,413
Rank EU ▲ 2,435 places
#1,583
Russia #446 in Russia
30 days · prev. #4,018 · best #1,570
Last updated:

How does Ke1ly play?

Rating 1.05 K/R 0.74 ADR 84.5 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 303 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.7
Knife kills 4 in 303 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 59%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 47x 4K, 9 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +8.8, Win rate +11 pp, ELO +106
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.67). Right on the average (0.75).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −298 ELO
53 matches · 42% win rate
On Mirage −276 ELO
116 matches · 53% win rate
Between 6:00 and 12:00 −276 ELO, win rate 48%
On Thursdays −270 ELO, win rate 43%

Ke1ly loses the most ELO in match 2 of the day: −298 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
53% better than 42%
0.73 better than 34%
83.0 better than 53%
1.03 better than 37%
54% of 528 duels better than 58%
42% of 57 situations better than 60%
Dust 271
49% better than 27%
0.75 better than 45%
86.6 better than 71%
1.06 better than 44%
53% of 334 duels right on the average
46% of 50 situations better than 70%
Ancient51
53% better than 41%
0.74 better than 40%
84.1 better than 59%
1.05 better than 46%
49% of 215 duels better than 30%
43% of 37 situations better than 62%
Nuke30
63% better than 67%
0.80 better than 65%
88.4 better than 76%
1.14 better than 67%
56% of 128 duels better than 64%
43% of 30 situations better than 57%
Anubis19
47% better than 23%
0.73 better than 38%
81.7 better than 51%
1.01 better than 32%
45% of 62 duels better than 13%
38% of 13 situations right on the average
Cache12
50% -
0.70 -
79.0 -
1.03-
45% of 55 duels -
100% of 3 situations -
Inferno4
100% -
0.82 -
91.5 -
1.26-
54% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ke1ly plays

Across 303 matches Ke1ly averages K/R 0.74, ADR 84.5 and a rating of 1.05. Biggest strength: Utility damage per round at 5.0, better than 82% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Nuke with a 63% win rate in 30 matches. In 129 of 303 matches the rating was 1.10 or higher (43%), in 105 it was below 0.90. In 238 matches with detailed stats: 47 4Ks and 9 aces. Best month by rating: August 2026 at 1.09. Ke1ly loses the most ELO in match 2 of the day (−298 ELO, win rate 42%). Things go best on Nuke (+213 ELO, win rate 63%). Match no. 1 of the day goes best: 60% win rate, +93 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +8.8, Win rate +11 pp, ELO +106. Got weaker: Headshots −4 pp. Last 30 days: 44 matches, win rate 59%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.