Kczrr

Switzerland
On FACEIT since 2020 155 matches tracked 86 matches in 30 days
ELO ▼ 24
2,193
30-day peak: 2,365
Rank EU
#138,311
Switzerland #1,113 in Switzerland
Last updated:

How does Kczrr play?

Rating 0.93 K/R 0.68 ADR 75.0 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 155 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 24% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.8
Knife kills 3 in 155 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 18x 4K, 5 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 96%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Kczrr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 155 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: September 2026 with 0.73.

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
42 matches · 48% win rate
On Mirage −24 ELO
33 matches · 45% win rate
Between 0:00 and 6:00 −36 ELO, win rate 45%
On Sundays −119 ELO, win rate 46%

Kczrr loses the most ELO on Dust 2: −62 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.67 · Anubis

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
48% better than 37%
0.65 better than 12%
72.3 better than 11%
0.88 better than 7%
40% of 192 duels better than 6%
46% of 24 situations better than 74%
Mirage33
45% better than 28%
0.67 better than 19%
73.2 better than 15%
0.92 better than 16%
47% of 146 duels better than 26%
60% of 20 situations better than 95%
Anubis28
54% better than 62%
0.69 better than 27%
75.3 better than 22%
0.95 better than 23%
52% of 103 duels better than 54%
33% of 18 situations better than 38%
Ancient24
58% better than 69%
0.72 better than 37%
81.8 better than 53%
0.98 better than 32%
50% of 122 duels better than 42%
36% of 11 situations right on the average
Nuke15
53% better than 41%
0.70 better than 26%
75.4 better than 19%
0.95 better than 17%
48% of 64 duels better than 23%
55% of 11 situations better than 82%
Cache10
50% -
0.71 -
76.9 -
0.97-
42% of 55 duels -
40% of 5 situations -
Inferno3
67% -
0.65 -
69.3 -
0.91-
69% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kczrr plays

Across 155 matches Kczrr averages K/R 0.68, ADR 75.0 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 53% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 42 of 155 matches the rating was 1.10 or higher (27%), in 78 it was below 0.90. In 154 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: September 2026 at 0.99. Kczrr loses the most ELO on Dust 2 (−62 ELO, win rate 48%). Things go best on Ancient (+23 ELO, win rate 58%). Last 30 days: 86 matches, win rate 49%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.