KcDq_

France
On FACEIT since 2025 207 matches tracked 124 matches in 30 days
Last updated:

How does KcDq_ play?

Rating 1.10 K/R 0.78 ADR 86.7 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 207 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 55x 4K, 6 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 94%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether KcDq_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 197 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.76
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +27 ELO
29 matches · 45% win rate
From match 5 of the day +32 ELO
39 matches · 49% win rate
Between 18:00 and 24:00 +89 ELO, win rate 44%
On Sundays +42 ELO, win rate 43%

KcDq_ loses the most ELO in match 4 of the day: +27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 50 · Inferno
  3. Highest rating in a match: 2.78 · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
49% better than 39%
0.81 better than 78%
87.7 better than 78%
1.14 better than 79%
48% of 314 duels better than 31%
57% of 23 situations better than 91%
Inferno37
65% better than 79%
0.77 better than 58%
86.2 better than 68%
1.10 better than 61%
54% of 177 duels right on the average
46% of 13 situations better than 70%
Nuke27
48% better than 33%
0.81 better than 68%
92.6 better than 87%
1.10 better than 62%
55% of 155 duels better than 62%
64% of 14 situations better than 93%
Anubis24
67% better than 89%
0.73 better than 43%
82.0 better than 53%
1.03 better than 46%
49% of 101 duels better than 36%
36% of 11 situations better than 44%
Mirage21
67% better than 92%
0.76 better than 57%
82.2 better than 55%
1.08 better than 63%
58% of 109 duels better than 83%
53% of 15 situations better than 86%
Cache17
47% -
0.77 -
88.4 -
1.10-
53% of 78 duels -
57% of 7 situations -
Ancient11
36% -
0.72 -
84.5 -
0.97-
44% of 59 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KcDq_ plays

Across 207 matches KcDq_ averages K/R 0.78, ADR 86.7 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 53% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 99 of 207 matches the rating was 1.10 or higher (48%), in 55 it was below 0.90. In 197 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: August 2026 at 1.18. KcDq_ loses the most ELO in match 4 of the day (+27 ELO, win rate 45%). Things go best on Anubis (+153 ELO, win rate 67%). Match no. 1 of the day goes best: 64% win rate, +28 ELO. Last 30 days: 124 matches, win rate 54%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.