KazakH2Kxd

Vietnam
135 matches tracked 27 matches in 30 days
Last updated:

How does KazakH2Kxd play?

Rating 1.17 K/R 0.84 ADR 87.5 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 134 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 4.0
Knife kills 1 in 134 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.0%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 85%
3K rounds 6.4%+2.4 pp · Ø 4.0% better than 97%
MVPs per match 2.7+0.4 · Ø 2.3 better than 80%
4Ks and aces 10x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 24%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 62%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.84, Rating at 1.15, ADR at 87.0
▼ Got worse
Win rate −14 pp, ELO −176

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.97. Last 3 months unchanged at 0.84. Clearly above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
26 matches · 27% win rate
On Anubis −61 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 −100 ELO, win rate 42%
On Wednesdays −55 ELO, win rate 38%

KazakH2Kxd loses the most ELO on Mirage: −90 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.08 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
68% better than 94%
0.94 better than 97%
97.3 better than 96%
1.36 better than 98%
58% of 189 duels better than 82%
42% of 24 situations better than 59%
Ancient29
59% better than 69%
0.86 better than 89%
86.6 better than 71%
1.18 better than 87%
51% of 115 duels better than 46%
36% of 25 situations better than 45%
Mirage26
27% better than 1%
0.72 better than 35%
77.7 better than 30%
0.97 better than 24%
49% of 131 duels better than 34%
37% of 19 situations better than 46%
Anubis25
44% better than 21%
0.83 better than 83%
86.6 better than 76%
1.14 better than 78%
49% of 131 duels better than 32%
50% of 18 situations better than 77%
Inferno19
42% better than 16%
0.80 better than 60%
85.1 better than 54%
1.11 better than 52%
53% of 96 duels better than 42%
33% of 12 situations better than 30%

Compared with players on the same level who have at least 15 matches on the map.

How KazakH2Kxd plays

Across 134 matches KazakH2Kxd averages K/R 0.84, ADR 87.5 and a rating of 1.17. Biggest strength: 3K rounds at 6.4%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 19.1 kills per match with 60% headshots. The strongest map is Dust 2 with a 68% win rate in 34 matches. In 72 of 134 matches the rating was 1.10 or higher (54%), in 33 it was below 0.90. In 35 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.33. KazakH2Kxd loses the most ELO on Mirage (−90 ELO, win rate 27%). Things go best on Ancient (+15 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −3 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −14 pp, ELO −176. Unchanged in recent months: K/R at 0.84, Rating at 1.15, ADR at 87.0. Last 30 days: 27 matches, win rate 41%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.